209 lines
6.8 KiB
C++
209 lines
6.8 KiB
C++
/*###############################################################################
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#
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# Copyright 2020 NVIDIA Corporation
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy of
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# this software and associated documentation files (the "Software"), to deal in
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# the Software without restriction, including without limitation the rights to
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# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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###############################################################################*/
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#ifndef __GAZE_ENGINE__
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#define __GAZE_ENGINE__
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#include <random>
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#include "FeatureVertexName.h"
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#include "nvAR.h"
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#include "nvCVOpenCV.h"
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class KalmanFilter1D {
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private:
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float Q_; // Covariance of the process noise
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float xhat_; // Current prediction
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float xhatminus_; // Previous prediction
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float P_; // Estimated accuracy of xhat_
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float Pminus_; // Previous P_
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float K_; // Kalman gain
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float R_; // Covariance of the observation noise
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bool bFirstUse;
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public:
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KalmanFilter1D() { reset(); }
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KalmanFilter1D(float Q, float R) { reset(Q, R); }
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void reset() {
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R_ = 0.005f * 0.005f;
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Q_ = 1e-5f;
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xhat_ = 0.0f;
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xhatminus_ = 0.0f;
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P_ = 1;
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bFirstUse = true;
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Pminus_ = 0.0f;
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K_ = 0.0f;
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}
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void reset(float Q, float R) {
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reset();
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Q_ = Q;
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R_ = R;
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}
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float update(float val) {
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if (bFirstUse) {
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xhat_ = val;
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bFirstUse = false;
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}
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xhatminus_ = xhat_;
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Pminus_ = P_ + Q_;
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K_ = Pminus_ / (Pminus_ + R_);
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xhat_ = xhatminus_ + K_ * (val - xhatminus_);
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P_ = (1 - K_) * Pminus_;
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return xhat_;
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}
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};
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bool CheckResult(NvCV_Status nvErr, unsigned line);
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#define BAIL_IF_ERR(err) \
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do { \
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if (0 != (err)) { \
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goto bail; \
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} \
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} while (0)
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#define BAIL_IF_NVERR(nvErr, err, code) \
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do { \
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if (!CheckResult(nvErr, __LINE__)) { \
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err = code; \
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goto bail; \
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} \
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} while (0)
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typedef struct LandmarksProperties {
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int numPoints;
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float confidence_threshold;
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} LandmarksProperties;
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/********************************************************************************
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* GazeEngine
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********************************************************************************/
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class GazeEngine {
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public:
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enum Err { errNone, errGeneral, errRun, errInitialization, errRead, errEffect, errParameter };
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int input_image_width, input_image_height, input_image_pitch;
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const LandmarksProperties LANDMARKS_INFO[2] = {{68, 15.0f}, // number of landmark points, confidence threshold value
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{126, 5.0f}};
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void setInputImageWidth(int width) { input_image_width = width; }
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void setInputImageHeight(int height) { input_image_height = height; }
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Err createGazeRedirectionFeature(const char* modelPath, unsigned int _batchSize = 1);
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void destroyGazeRedirectionFeature();
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Err initGazeRedirectionIOParams();
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unsigned findFaceBoxes();
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NvAR_Rect* getLargestBox();
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NvCV_Status findLandmarks();
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NvAR_BBoxes* getBoundingBoxes();
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/**
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* Landmarks corresponding to facial keypoints
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*
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* @returns Pointer to the landmarks array
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*/
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NvAR_Point2f* getLandmarks();
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/**
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* Output landmarks corresponding to the redirected eyes from the gaze redirection network
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*
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* @returns Pointer to the landmarks array
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*/
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NvAR_Point2f* getGazeOutputLandmarks();
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NvAR_Quaternion* getPose();
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float* getHeadTranslation();
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float* getGazeVector();
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float* getLandmarksConfidence();
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float getAverageLandmarksConfidence();
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void enlargeAndSquarifyImageBox(float enlarge, NvAR_Rect& box, int FLAG_variant);
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unsigned findLargestFaceBox(NvAR_Rect& faceBox, int variant = 0);
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unsigned acquireFaceBox(cv::Mat& src, NvAR_Rect& faceBox, int variant = 0);
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unsigned acquireFaceBoxAndLandmarks(cv::Mat& src, NvAR_Point2f* refMarks, NvAR_Rect& faceBox);
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Err acquireGazeRedirection(cv::Mat& frame, cv::Mat& outputFrame);
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NvAR_RenderingParams* getRenderingParams();
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void setFaceStabilization(bool);
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Err setNumLandmarks(int);
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void setGazeRedirect(bool _bGazeRedirect);
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void setUseCudaGraph(bool _bUseCudaGraph);
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void setEyeSizeSensitivity(unsigned);
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int getNumLandmarks() { return numLandmarks; }
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int getNumGazeOutputLandmarks() { return num_output_landmarks; }
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void DrawPose(const cv::Mat& src, const NvAR_Quaternion* pose) const;
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std::array<float, 2> GetAverageLandmarkPositionInGlSpace() const;
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void DrawEstimatedGaze(const cv::Mat& src);
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NvAR_Point3f* getGazeDirectionPoints();
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NvCVImage inputImageBuffer{}, tmpImage{}, outputImageBuffer{};
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NvAR_FeatureHandle faceDetectHandle{}, landmarkDetectHandle{}, gazeRedirectHandle{};
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std::vector<NvAR_Point2f> facial_landmarks;
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std::vector<NvAR_Point2f> gaze_output_landmarks;
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std::vector<float> facial_landmarks_confidence;
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NvAR_Point3f gaze_direction[2] = {{0.f, 0.f, 0.f}};
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NvAR_Quaternion head_pose;
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float gaze_angles_vector[2] = {0.f};
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float head_translation[3] = {0.f};
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NvAR_RenderingParams* rendering_params{};
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CUstream stream{};
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std::vector<NvAR_Rect> output_bbox_data;
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std::vector<float> output_bbox_conf_data;
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NvAR_BBoxes output_bboxes{};
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int batchSize;
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std::mt19937 ran;
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int numLandmarks;
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int num_output_landmarks;
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int eyeSizeSensitivity;
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float confidenceThreshold;
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std::string face_model;
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bool bStabilizeFace;
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bool bUseOTAU;
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bool bGazeRedirect;
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bool bUseCudaGraph;
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char *fdOTAModelPath, *ldOTAModelPath;
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GazeEngine() {
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batchSize = 1;
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bStabilizeFace = true;
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bGazeRedirect = true;
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bUseCudaGraph = true;
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numLandmarks = LANDMARKS_INFO[0].numPoints;
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num_output_landmarks = 12;
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confidenceThreshold = LANDMARKS_INFO[0].confidence_threshold;
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input_image_width = 640;
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input_image_height = 480;
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input_image_pitch = 3 * input_image_width * sizeof(unsigned char); // RGB
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bUseOTAU = false;
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fdOTAModelPath = NULL;
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ldOTAModelPath = NULL;
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eyeSizeSensitivity = 3;
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}
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};
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#endif
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