v0.8.1.0 Release
v0.8.1.0 Release
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@@ -39,7 +39,7 @@ void draw_wireframe(const cv::Mat& image, const NvAR_FaceMesh& mesh, const NvAR_
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glm::mat4x4 modelview = get_modelview(rp);
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glm::mat4x4 projection = get_projection(rp);
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glm::vec4 viewport = get_opencv_viewport(image.cols, image.rows);
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for (int i = 0; i < mesh.num_tri_idx; i++)
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for (int i = 0; i < mesh.num_triangles; i++)
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{
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const auto& triangle = mesh.tvi[i];
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const auto p1 =
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@@ -58,13 +58,13 @@ inline void CVWrapperForNvCVImage(const NvCVImage *nvcvIm, cv::Mat *cvIm) {
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// Wrap a cv::Mat in an NvCVImage.
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inline void NVWrapperForCVMat(const cv::Mat *cvIm, NvCVImage *nvcvIm) {
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static const NvCVImage_PixelFormat nvFormat[] = { NVCV_FORMAT_UNKNOWN, NVCV_Y, NVCV_YA, NVCV_BGR, NVCV_BGRA };
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static const NvCVImage_ComponentType nvType[] = {NVCV_U8, NVCV_TYPE_UNKNOWN, NVCV_U16, NVCV_S16,
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NVCV_S32, NVCV_F32, NVCV_F64, NVCV_TYPE_UNKNOWN};
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static const NvCVImage_ComponentType nvType[] = { NVCV_U8, NVCV_TYPE_UNKNOWN, NVCV_U16, NVCV_S16, NVCV_S32, NVCV_F32,
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NVCV_F64, NVCV_TYPE_UNKNOWN };
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nvcvIm->pixels = cvIm->data;
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nvcvIm->width = cvIm->cols;
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nvcvIm->height = cvIm->rows;
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nvcvIm->pitch = (int)cvIm->step[0];
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nvcvIm->pixelFormat = nvFormat[cvIm->channels() <= 4 ? cvIm->channels() : 0];
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nvcvIm->pixelFormat = nvFormat[cvIm->channels() <= 4 ? cvIm->channels() : 0];
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nvcvIm->componentType = nvType[cvIm->depth() & 7];
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nvcvIm->bufferBytes = 0;
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nvcvIm->deletePtr = nullptr;
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