v0.8.2.0 Release
v0.8.2.0 Release
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@@ -105,8 +105,8 @@ NvCV_Status MeshRenderer::init(unsigned width, unsigned height, const char *wind
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}
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NvCV_Status MeshRenderer::setCamera(const float locPt[3], const float lookVec[3], const float upVec[3], float vfov) {
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return m_dispatch.setCamera(this, locPt, lookVec, upVec, vfov);
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NvCV_Status MeshRenderer::setCamera(const float locPt[3], const float lookVec[3], const float upVec[3], float vfov, float z_near, float z_far) {
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return m_dispatch.setCamera(this, locPt, lookVec, upVec, vfov, z_near, z_far);
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}
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