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Updated devel_faq (markdown)
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devel_faq.md
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devel_faq.md
@ -48,17 +48,17 @@ If there really is a desire to make your game also work on ancient devices with
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Your idea will most certainly be ignored. Examples of stuff that is ignored by the developers:
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1. Let's do this because it will make Godot better!
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2) Let's do this in Godot because other game engine does it!
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3) Let's remove something because I think it's not needed!
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4) Let's remove clutter and bloat!
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* Let's do this because it will make Godot better!
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* Let's do this in Godot because other game engine does it!
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* Let's remove something because I think it's not needed!
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* Let's remove clutter and bloat!
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Developers are always willing to talk to you and listen to your feedback very openly, to an extent rarely seen in open source projects, but they will care mostly about real issues you have while using Godot, not ideas solely based on personal belief. Developers are interested in (for example):
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1) Your experience using the software and the problems you have, (we care about this much more than ideas on how to improve it)
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2) The features you would like to see implemented because you need them for your project.
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3) The concepts that were difficult to understand in order to learn the software.
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4) The parts of your workflow you would like to see optimized.
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* Your experience using the software and the problems you have, (we care about this much more than ideas on how to improve it)
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* The features you would like to see implemented because you need them for your project.
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* The concepts that were difficult to understand in order to learn the software.
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* The parts of your workflow you would like to see optimized.
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Once one of the above points is stated, we can work together on a solution and this is where your ideas and suggestions are most valuable and welcome, they need to be in context of a real issue.
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