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Updated start (markdown)
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Welcome to the Godot Engine documentation center. The aim of these pages is to provide centralized access to all documentation-related materials.
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# Downloads
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<embed :latest_build/>
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#### Executables:
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* [Mac OSX 32 bits.](http://www.godotengine.org/builds/release/GodotOSX32.zip)
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* [Windows 32 bits.](http://www.godotengine.org/builds/release/godot_win32.exe)
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* [Windows 64 bits.](http://www.godotengine.org/builds/release/godot_win64.exe)
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* [Linux X11, 64 bits.](http://www.godotengine.org/builds/release/godot_x11.64)
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* [Linux Server (Headless), 64 bits.](http://www.godotengine.org/builds/release/godot_server.64)
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**NOTICE: iOS deployment targety will be available the coming weeks. **
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**NOTICE: Godot requires at least OpenGL 2.1 support to run the editor, older Intel GPUs might not work. **
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**NOTICE: if opening demos from the project manager does not work under Linux, decompress the binary with the command "upx -d godot_x11.64" **
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#### Demos:
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* [Demos & Examples.](http://www.godotengine.org/builds/demos/godot_demos.zip)
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#### Export Templates:
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* [Export Templates](http://www.godotengine.org/builds/templates/export_templates.zip) Needed to Export to All Platforms.
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# Tutorials
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#### Basic (Step by Step)
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@ -52,43 +23,39 @@ Welcome to the Godot Engine documentation center. The aim of these pages is to p
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#### Intermediate
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* [GUI Control Repositioning](tutorial_gui_repositioning)
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* [GUI Skinning](tutorial_gui_skinning)
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* [ Physics Engine (2D)](tutorial_physics_2d)
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* [Cut-Out Animation](tutorial_cutout)
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* [ Creating a 3D game](tutorial_3d)
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* [Using the AnimationTreePlayer](tutorial_animation_tree)
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* [Supporting Multiple Languages](tutorial_localization)
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* [Creating Resizable GUIs Efficiently](tutorial_resizable_gui)
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* ~~[GUI Skinning](tutorial_gui_skinning)~~
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* ~~[ Physics Engine (2D)](tutorial_physics_2d)~~
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* ~~[Cut-Out Animation](tutorial_cutout)~~
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* ~~[ Creating a 3D game](tutorial_3d)~~
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* ~~[Using the AnimationTreePlayer](tutorial_animation_tree)~~
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* ~~[Supporting Multiple Languages](tutorial_localization)~~
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* ~~[Creating Resizable GUIs Efficiently](tutorial_resizable_gui)~~
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#### Advanced
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* [ Servers (Low Levl API)](tutorial_servers)
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* [Paths](paths)
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* [Thread Safety](thread_safety) Using Multiple Threads.
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* [Memory](memory) Memory model and administration.
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* ~~[Thread Safety](thread_safety) Using Multiple Threads.~~
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#### Editor Plug-Ins
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* [Editor Plugin](editor_plugin) Writing an editor extension.
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* [Editor Plugin](editor_res_node) Writing a Resource or Node editor extension.
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* [Editor Import-Export](editor_import) Writing an editor import-export extension.
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* [Editor Scene Loader](editor_scene_loader) Writing a scene format loader.
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* [Editor 3D Import](editor_import_3d) Writing a script for customizing imported 3D scenes.
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* ~~[Editor Plugin](editor_plugin) Writing an editor extension.~~
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* ~~[Editor Plugin](editor_res_node) Writing a Resource or Node editor extension.~~
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* ~~[Editor Import-Export](editor_import) Writing an editor import-export extension.~~
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* ~~[Editor Scene Loader](editor_scene_loader) Writing a scene format loader.~~
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* ~~[Editor 3D Import](editor_import_3d) Writing a script for customizing imported 3D scenes.~~
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# Reference
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#### Class List
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* [Alphabetical Class List](class_class_list) List of classes in alphabetical order.
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* [Categorized Class List](class_category) List of classes organized by category.
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* [Inheritance Class Tree](class_inheritance) List of classes organized by inheritance.
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* ~~[Categorized Class List](class_category) List of classes organized by category.~~
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* ~~[Inheritance Class Tree](class_inheritance) List of classes organized by inheritance.~~
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* [Relevant Classes](relevant_classes) List of the most relevant classes to learn first.
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#### Languages
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* [GDScript](gdscript) Built-in, simple, flexible and efficient scripting language.
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* [Squirrel](squirrel) Optional, more complex scripting language. **[DEPRECATED]**
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* [Shader](shader) Built-in, portable, shader language.
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* [Locales](locales) List of supported locale strings.
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@ -98,7 +65,7 @@ Welcome to the Godot Engine documentation center. The aim of these pages is to p
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* [Import Process](import_process) The import process described.
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* [Importing Textures](import_textures) Importing textures.
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* [Importing 3D](import_3d) Importing 3D scenes.
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* ~~[Importing 3D](import_3d) Importing 3D scenes.~~
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* [Importing Fonts](import_fonts) Importing fonts.
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* [Importing Audio Samples](import_samples) Importing audio samples.
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* [Importing Translations](import_translation) Importing translations.
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@ -109,11 +76,11 @@ Welcome to the Godot Engine documentation center. The aim of these pages is to p
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* [One Click Deploy](one_click_deploy) One Click Deploy.
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* [PC](export_pc) Exporting for PC (Mac, Windows, Linux).
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* [Android](export_android) Exporting for Android.
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* [BlackBerry 10](export_bb10) Exporting for BlackBerry 10.
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* ~~[BlackBerry 10](export_bb10) Exporting for BlackBerry 10.~~
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* [iOS](export_ios) Exporting for iOS.
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* [NaCL](export_nacl) Exporting for Google Native Client.
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* [HTML5](export_html5) Exporting for HTML5 (using asm.js).
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* [Consoles](export_consoles) Exporting for consoles (PS3, PSVita, etc).
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* ~~[NaCL](export_nacl) Exporting for Google Native Client.~~
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* ~~[HTML5](export_html5) Exporting for HTML5 (using asm.js).~~
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* ~~[Consoles](export_consoles) Exporting for consoles (PS3, PSVita, etc).~~
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# Advanced
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