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Updated import_translation (markdown)
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@ -25,7 +25,7 @@ To complete the picture and allow efficient support for translations, Godot has
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The "lang" tags must represent a language, it must be one of the [valid locales](locales) supported by the engine. The "KEY" tags must be unique and represent a string universally (they are usually in uppercase, to differentiate from other strings). Here's an example:
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| en | es | ja |
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| id | en | es | ja |
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| --- | --- | --- | --- |
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| GREET | Hello, friend! | Hola, Amigo! | こんにちは |
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| ASK | How are you?| Cómo esta?| 元気ですか |
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