Autogen Class List

reduz 2014-11-14 07:01:05 -03:00
parent e25cd54e95
commit ecad3074d0
30 changed files with 326 additions and 169 deletions

@ -10,7 +10,7 @@ Base dialog for user notification.
* [Object](class_object) **[get_label](#get_label)** **(** **)** * [Object](class_object) **[get_label](#get_label)** **(** **)**
* void **[set_hide_on_ok](#set_hide_on_ok)** **(** [bool](class_bool) enabled **)** * void **[set_hide_on_ok](#set_hide_on_ok)** **(** [bool](class_bool) enabled **)**
* [bool](class_bool) **[get_hide_on_ok](#get_hide_on_ok)** **(** **)** const * [bool](class_bool) **[get_hide_on_ok](#get_hide_on_ok)** **(** **)** const
* [Button](class_button) **[add_button](#add_button)** **(** [String](class_string) text="" **)** * [Button](class_button) **[add_button](#add_button)** **(** [String](class_string) text, [bool](class_bool) right=false, [String](class_string) action="" **)**
* [Button](class_button) **[add_cancel](#add_cancel)** **(** [String](class_string) name **)** * [Button](class_button) **[add_cancel](#add_cancel)** **(** [String](class_string) name **)**
* void **[register_text_enter](#register_text_enter)** **(** [Object](class_object) line_edit **)** * void **[register_text_enter](#register_text_enter)** **(** [Object](class_object) line_edit **)**
* void **[set_text](#set_text)** **(** [String](class_string) text **)** * void **[set_text](#set_text)** **(** [String](class_string) text **)**

@ -59,7 +59,7 @@ An animation player is used for general purpose playback of [Animation](class_an
#### <a name="add_animation">add_animation</a> #### <a name="add_animation">add_animation</a>
* [int](class_int) **add&#95;animation** **(** [String](class_string) name, [Animation](class_animation) animation **)** * [int](class_int) **add&#95;animation** **(** [String](class_string) name, [Animation](class_animation) animation **)**
Add an animation resource to the player, which will be later referenced by the "name" arguemnt. Add an animation resource to the player, which will be later referenced by the "name" argument.
#### <a name="remove_animation">remove_animation</a> #### <a name="remove_animation">remove_animation</a>
* void **remove&#95;animation** **(** [String](class_string) name **)** * void **remove&#95;animation** **(** [String](class_string) name **)**

@ -11,7 +11,7 @@ Animation Player that uses a node graph for the blending.
* [int](class_int) **[node&#95;rename](#node_rename)** **(** [String](class_string) node, [String](class_string) new_name **)** * [int](class_int) **[node&#95;rename](#node_rename)** **(** [String](class_string) node, [String](class_string) new_name **)**
* [int](class_int) **[node&#95;get&#95;type](#node_get_type)** **(** [String](class_string) id **)** const * [int](class_int) **[node&#95;get&#95;type](#node_get_type)** **(** [String](class_string) id **)** const
* [int](class_int) **[node&#95;get&#95;input&#95;count](#node_get_input_count)** **(** [String](class_string) id **)** const * [int](class_int) **[node&#95;get&#95;input&#95;count](#node_get_input_count)** **(** [String](class_string) id **)** const
* [String](class_string) **[node&#95;get&#95;input&#95;sourcre](#node_get_input_sourcre)** **(** [String](class_string) id, [int](class_int) idx **)** const * [String](class_string) **[node&#95;get&#95;input&#95;source](#node_get_input_source)** **(** [String](class_string) id, [int](class_int) idx **)** const
* void **[animation&#95;node&#95;set&#95;animation](#animation_node_set_animation)** **(** [String](class_string) id, [Animation](class_animation) animation **)** * void **[animation&#95;node&#95;set&#95;animation](#animation_node_set_animation)** **(** [String](class_string) id, [Animation](class_animation) animation **)**
* [Animation](class_animation) **[animation&#95;node&#95;get&#95;animation](#animation_node_get_animation)** **(** [String](class_string) id **)** const * [Animation](class_animation) **[animation&#95;node&#95;get&#95;animation](#animation_node_get_animation)** **(** [String](class_string) id **)** const
* void **[animation&#95;node&#95;set&#95;master&#95;animation](#animation_node_set_master_animation)** **(** [String](class_string) id, [String](class_string) source **)** * void **[animation&#95;node&#95;set&#95;master&#95;animation](#animation_node_set_master_animation)** **(** [String](class_string) id, [String](class_string) source **)**
@ -112,8 +112,8 @@ Get the node type, will return from NODE_* enum.
Return the input count for a given node. Different Return the input count for a given node. Different
types of nodes have different amount of inputs. types of nodes have different amount of inputs.
#### <a name="node_get_input_sourcre">node_get_input_sourcre</a> #### <a name="node_get_input_source">node_get_input_source</a>
* [String](class_string) **node&#95;get&#95;input&#95;sourcre** **(** [String](class_string) id, [int](class_int) idx **)** const * [String](class_string) **node&#95;get&#95;input&#95;source** **(** [String](class_string) id, [int](class_int) idx **)** const
Return the input source for a given node input. Return the input source for a given node input.

@ -20,6 +20,7 @@
* [float](class_float) **[get&#95;priority](#get_priority)** **(** **)** const * [float](class_float) **[get&#95;priority](#get_priority)** **(** **)** const
* void **[set&#95;enable&#95;monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)** * void **[set&#95;enable&#95;monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[is&#95;monitoring&#95;enabled](#is_monitoring_enabled)** **(** **)** const * [bool](class_bool) **[is&#95;monitoring&#95;enabled](#is_monitoring_enabled)** **(** **)** const
* [Array](class_array) **[get&#95;overlapping&#95;bodies](#get_overlapping_bodies)** **(** **)** const
### Signals ### Signals
* **body&#95;enter** **(** [Object](class_object) body **)** * **body&#95;enter** **(** [Object](class_object) body **)**

@ -20,6 +20,7 @@ General purpose area detection and influence for 2D Phisics.
* [float](class_float) **[get&#95;priority](#get_priority)** **(** **)** const * [float](class_float) **[get&#95;priority](#get_priority)** **(** **)** const
* void **[set&#95;enable&#95;monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)** * void **[set&#95;enable&#95;monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[is&#95;monitoring&#95;enabled](#is_monitoring_enabled)** **(** **)** const * [bool](class_bool) **[is&#95;monitoring&#95;enabled](#is_monitoring_enabled)** **(** **)** const
* [Array](class_array) **[get&#95;overlapping&#95;bodies](#get_overlapping_bodies)** **(** **)** const
### Signals ### Signals
* **body&#95;enter** **(** [Object](class_object) body **)** * **body&#95;enter** **(** [Object](class_object) body **)**

@ -10,6 +10,10 @@
* [int](class_int) **[get&#95;mode](#get_mode)** **(** **)** const * [int](class_int) **[get&#95;mode](#get_mode)** **(** **)** const
* void **[set&#95;octree](#set_octree)** **(** [RawArray](class_rawarray) octree **)** * void **[set&#95;octree](#set_octree)** **(** [RawArray](class_rawarray) octree **)**
* [RawArray](class_rawarray) **[get&#95;octree](#get_octree)** **(** **)** const * [RawArray](class_rawarray) **[get&#95;octree](#get_octree)** **(** **)** const
* void **[set&#95;light](#set_light)** **(** [RawArray](class_rawarray) light **)**
* [RawArray](class_rawarray) **[get&#95;light](#get_light)** **(** **)** const
* void **[set&#95;sampler&#95;octree](#set_sampler_octree)** **(** [IntArray](class_intarray) sampler_octree **)**
* [IntArray](class_intarray) **[get&#95;sampler&#95;octree](#get_sampler_octree)** **(** **)** const
* void **[add&#95;lightmap](#add_lightmap)** **(** [Texture](class_texture) texture, [Vector2](class_vector2) gen_size **)** * void **[add&#95;lightmap](#add_lightmap)** **(** [Texture](class_texture) texture, [Vector2](class_vector2) gen_size **)**
* void **[erase&#95;lightmap](#erase_lightmap)** **(** [int](class_int) id **)** * void **[erase&#95;lightmap](#erase_lightmap)** **(** [int](class_int) id **)**
* void **[clear&#95;lightmaps](#clear_lightmaps)** **(** **)** * void **[clear&#95;lightmaps](#clear_lightmaps)** **(** **)**
@ -27,6 +31,14 @@
* [float](class_float) **[get&#95;edge&#95;damp](#get_edge_damp)** **(** **)** const * [float](class_float) **[get&#95;edge&#95;damp](#get_edge_damp)** **(** **)** const
* void **[set&#95;normal&#95;damp](#set_normal_damp)** **(** [float](class_float) normal_damp **)** * void **[set&#95;normal&#95;damp](#set_normal_damp)** **(** [float](class_float) normal_damp **)**
* [float](class_float) **[get&#95;normal&#95;damp](#get_normal_damp)** **(** **)** const * [float](class_float) **[get&#95;normal&#95;damp](#get_normal_damp)** **(** **)** const
* void **[set&#95;tint](#set_tint)** **(** [float](class_float) tint **)**
* [float](class_float) **[get&#95;tint](#get_tint)** **(** **)** const
* void **[set&#95;saturation](#set_saturation)** **(** [float](class_float) saturation **)**
* [float](class_float) **[get&#95;saturation](#get_saturation)** **(** **)** const
* void **[set&#95;ao&#95;radius](#set_ao_radius)** **(** [float](class_float) ao_radius **)**
* [float](class_float) **[get&#95;ao&#95;radius](#get_ao_radius)** **(** **)** const
* void **[set&#95;ao&#95;strength](#set_ao_strength)** **(** [float](class_float) ao_strength **)**
* [float](class_float) **[get&#95;ao&#95;strength](#get_ao_strength)** **(** **)** const
* void **[set&#95;format](#set_format)** **(** [int](class_int) format **)** * void **[set&#95;format](#set_format)** **(** [int](class_int) format **)**
* [int](class_int) **[get&#95;format](#get_format)** **(** **)** const * [int](class_int) **[get&#95;format](#get_format)** **(** **)** const
* void **[set&#95;transfer&#95;lightmaps&#95;only&#95;to&#95;uv2](#set_transfer_lightmaps_only_to_uv2)** **(** [bool](class_bool) enable **)** * void **[set&#95;transfer&#95;lightmaps&#95;only&#95;to&#95;uv2](#set_transfer_lightmaps_only_to_uv2)** **(** [bool](class_bool) enable **)**
@ -45,6 +57,6 @@
* **BAKE_SPECULAR** = **1** * **BAKE_SPECULAR** = **1**
* **BAKE_TRANSLUCENT** = **2** * **BAKE_TRANSLUCENT** = **2**
* **BAKE_CONSERVE_ENERGY** = **3** * **BAKE_CONSERVE_ENERGY** = **3**
* **BAKE_MAX** = **4** * **BAKE_MAX** = **5**
### Member Function Description ### Member Function Description

@ -0,0 +1,21 @@
# BakedLightSampler
####**Inherits:** [VisualInstance](class_visualinstance)
####**Category:** Core
### Brief Description
### Member Functions
* void **[set&#95;param](#set_param)** **(** [int](class_int) param, [float](class_float) value **)**
* [float](class_float) **[get&#95;param](#get_param)** **(** [int](class_int) param **)** const
* void **[set&#95;resolution](#set_resolution)** **(** [int](class_int) resolution **)**
* [int](class_int) **[get&#95;resolution](#get_resolution)** **(** **)** const
### Numeric Constants
* **PARAM_RADIUS** = **0**
* **PARAM_STRENGTH** = **1**
* **PARAM_ATTENUATION** = **2**
* **PARAM_DETAIL_RATIO** = **3**
* **PARAM_MAX** = **4**
### Member Function Description

@ -15,11 +15,19 @@ Provides a base class for different kinds of buttons.
* [bool](class_bool) **[is&#95;disabled](#is_disabled)** **(** **)** const * [bool](class_bool) **[is&#95;disabled](#is_disabled)** **(** **)** const
* void **[set&#95;click&#95;on&#95;press](#set_click_on_press)** **(** [bool](class_bool) enable **)** * void **[set&#95;click&#95;on&#95;press](#set_click_on_press)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[get&#95;click&#95;on&#95;press](#get_click_on_press)** **(** **)** const * [bool](class_bool) **[get&#95;click&#95;on&#95;press](#get_click_on_press)** **(** **)** const
* [int](class_int) **[get&#95;draw&#95;mode](#get_draw_mode)** **(** **)** const
### Signals ### Signals
* **released** **(** **)**
* **toggled** **(** [bool](class_bool) pressed **)** * **toggled** **(** [bool](class_bool) pressed **)**
* **pressed** **(** **)** * **pressed** **(** **)**
### Numeric Constants
* **DRAW_NORMAL** = **0**
* **DRAW_PRESSED** = **1**
* **DRAW_HOVER** = **2**
* **DRAW_DISABLED** = **3**
### Description ### Description
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesnt display anything). Other types of buttons inherit from it. BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesnt display anything). Other types of buttons inherit from it.
@ -64,3 +72,8 @@ Set the button click_on_press mode. This mode generates click events when a mous
* [bool](class_bool) **get&#95;click&#95;on&#95;press** **(** **)** const * [bool](class_bool) **get&#95;click&#95;on&#95;press** **(** **)** const
Return the state of the click_on_press property (see [set&#95;click&#95;on&#95;press](#set_click_on_press)). Return the state of the click_on_press property (see [set&#95;click&#95;on&#95;press](#set_click_on_press)).
#### <a name="get_draw_mode">get_draw_mode</a>
* [int](class_int) **get&#95;draw&#95;mode** **(** **)** const
Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overiding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.

@ -25,7 +25,7 @@
* void **[set&#95;center&#95;z](#set_center_z)** **(** [bool](class_bool) enable **)** * void **[set&#95;center&#95;z](#set_center_z)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[get&#95;center&#95;z](#get_center_z)** **(** **)** const * [bool](class_bool) **[get&#95;center&#95;z](#get_center_z)** **(** **)** const
* void **[set&#95;clip](#set_clip)** **(** [bool](class_bool) enabled, [bool](class_bool) clipabove=true, [int](class_int) floor=0, [int](class_int) axis=0 **)** * void **[set&#95;clip](#set_clip)** **(** [bool](class_bool) enabled, [bool](class_bool) clipabove=true, [int](class_int) floor=0, [int](class_int) axis=0 **)**
* [int](class_int) **[crate&#95;area](#crate_area)** **(** [int](class_int) id, [AABB](class_aabb) area **)** * [int](class_int) **[create&#95;area](#create_area)** **(** [int](class_int) id, [AABB](class_aabb) area **)**
* [AABB](class_aabb) **[area&#95;get&#95;bounds](#area_get_bounds)** **(** [int](class_int) area **)** const * [AABB](class_aabb) **[area&#95;get&#95;bounds](#area_get_bounds)** **(** [int](class_int) area **)** const
* void **[area&#95;set&#95;exterior&#95;portal](#area_set_exterior_portal)** **(** [int](class_int) area, [bool](class_bool) enable **)** * void **[area&#95;set&#95;exterior&#95;portal](#area_set_exterior_portal)** **(** [int](class_int) area, [bool](class_bool) enable **)**
* void **[area&#95;set&#95;name](#area_set_name)** **(** [int](class_int) area, [String](class_string) name **)** * void **[area&#95;set&#95;name](#area_set_name)** **(** [int](class_int) area, [String](class_string) name **)**

@ -22,6 +22,7 @@ Image datatype.
* [int](class_int) **[load](#load)** **(** [String](class_string) path=0 **)** * [int](class_int) **[load](#load)** **(** [String](class_string) path=0 **)**
* void **[put&#95;pixel](#put_pixel)** **(** [int](class_int) x, [int](class_int) y, [Color](class_color) color, [int](class_int) mipmap_level=0 **)** * void **[put&#95;pixel](#put_pixel)** **(** [int](class_int) x, [int](class_int) y, [Color](class_color) color, [int](class_int) mipmap_level=0 **)**
* [Image](class_image) **[resized](#resized)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) interpolation=1 **)** * [Image](class_image) **[resized](#resized)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) interpolation=1 **)**
* [int](class_int) **[save&#95;png](#save_png)** **(** [String](class_string) path=0 **)**
### Numeric Constants ### Numeric Constants
* **COMPRESS_BC** = **0** * **COMPRESS_BC** = **0**

@ -8,7 +8,7 @@
### Member Functions ### Member Functions
* void **[set&#95;target&#95;path](#set_target_path)** **(** [NodePath](class_nodepath) target_path **)** * void **[set&#95;target&#95;path](#set_target_path)** **(** [NodePath](class_nodepath) target_path **)**
* [NodePath](class_nodepath) **[get&#95;target&#95;path](#get_target_path)** **(** **)** const * [NodePath](class_nodepath) **[get&#95;target&#95;path](#get_target_path)** **(** **)** const
* void **[set&#95;target](#set_target)** **(** [Object](class_object) target **)** * void **[set&#95;target](#set_target)** **(** [Camera](class_camera) target **)**
* void **[set&#95;speed](#set_speed)** **(** [float](class_float) speed **)** * void **[set&#95;speed](#set_speed)** **(** [float](class_float) speed **)**
* [float](class_float) **[get&#95;speed](#get_speed)** **(** **)** const * [float](class_float) **[get&#95;speed](#get_speed)** **(** **)** const
* void **[set&#95;interpolation&#95;enabled](#set_interpolation_enabled)** **(** [bool](class_bool) target_path **)** * void **[set&#95;interpolation&#95;enabled](#set_interpolation_enabled)** **(** [bool](class_bool) target_path **)**

@ -1,115 +1,172 @@
| | | | | | | | | | | |
| --- | ------- | --- | ------- | --- | ------- | | --- | ------- | --- | ------- |
| **@** | [@GDScript](class_@gdscript) | | [InputEventScreenDrag](class_inputeventscreendrag) | | [ResourcePreloader](class_resourcepreloader) | | **@** | [@GDScript](class_@gdscript) | | [Path2D](class_path2d) |
| | [@Global Scope](class_@global scope) | | [InputEventScreenTouch](class_inputeventscreentouch) | | [ResourceSaver](class_resourcesaver) | | | [@Global Scope](class_@global scope) | | [PathFollow](class_pathfollow) |
| **A** | [AABB](class_aabb) | | [InputMap](class_inputmap) | | [RichTextLabel](class_richtextlabel) | | **A** | [AABB](class_aabb) | | [PathFollow2D](class_pathfollow2d) |
| | [AcceptDialog](class_acceptdialog) | | [IntArray](class_intarray) | | [RigidBody](class_rigidbody) | | | [AcceptDialog](class_acceptdialog) | | [PathRemap](class_pathremap) |
| | [AnimatedSprite](class_animatedsprite) | | [InterpolatedCamera](class_interpolatedcamera) | | [RigidBody2D](class_rigidbody2d) | | | [AnimatedSprite](class_animatedsprite) | | [Performance](class_performance) |
| | [AnimatedSprite3D](class_animatedsprite3d) | **J** | [Joint](class_joint) | | [Room](class_room) | | | [AnimatedSprite3D](class_animatedsprite3d) | | [Physics2DDirectBodyState](class_physics2ddirectbodystate) |
| | [Animation](class_animation) | | [Joint2D](class_joint2d) | | [RoomBounds](class_roombounds) | | | [Animation](class_animation) | | [Physics2DDirectBodyStateSW](class_physics2ddirectbodystatesw) |
| | [AnimationPlayer](class_animationplayer) | **K** | [KinematicBody](class_kinematicbody) | **S** | [Sample](class_sample) | | | [AnimationPlayer](class_animationplayer) | | [Physics2DDirectSpaceState](class_physics2ddirectspacestate) |
| | [AnimationTreePlayer](class_animationtreeplayer) | | [KinematicBody2D](class_kinematicbody2d) | | [SampleLibrary](class_samplelibrary) | | | [AnimationTreePlayer](class_animationtreeplayer) | | [Physics2DServer](class_physics2dserver) |
| | [Area](class_area) | **L** | [Label](class_label) | | [SamplePlayer](class_sampleplayer) | | | [Area](class_area) | | [Physics2DServerSW](class_physics2dserversw) |
| | [Area2D](class_area2d) | | [LargeTexture](class_largetexture) | | [SamplePlayer2D](class_sampleplayer2d) | | | [Area2D](class_area2d) | | [Physics2DShapeQueryParameters](class_physics2dshapequeryparameters) |
| | [Array](class_array) | | [Light](class_light) | | [SceneMainLoop](class_scenemainloop) | | | [Array](class_array) | | [Physics2DShapeQueryResult](class_physics2dshapequeryresult) |
| | [AtlasTexture](class_atlastexture) | | [LineEdit](class_lineedit) | | [Script](class_script) | | | [AtlasTexture](class_atlastexture) | | [PhysicsBody](class_physicsbody) |
| | [AudioServer](class_audioserver) | | [LineShape2D](class_lineshape2d) | | [ScrollBar](class_scrollbar) | | | [AudioServer](class_audioserver) | | [PhysicsBody2D](class_physicsbody2d) |
| | [AudioServerSW](class_audioserversw) | **M** | [MainLoop](class_mainloop) | | [ScrollContainer](class_scrollcontainer) | | | [AudioServerSW](class_audioserversw) | | [PhysicsDirectBodyState](class_physicsdirectbodystate) |
| | [AudioStream](class_audiostream) | | [MarginContainer](class_margincontainer) | | [SegmentShape2D](class_segmentshape2d) | | | [AudioStream](class_audiostream) | | [PhysicsDirectBodyStateSW](class_physicsdirectbodystatesw) |
| | [AudioStreamGibberish](class_audiostreamgibberish) | | [Marshalls](class_marshalls) | | [Semaphore](class_semaphore) | | | [AudioStreamGibberish](class_audiostreamgibberish) | | [PhysicsDirectSpaceState](class_physicsdirectspacestate) |
| | [AudioStreamMPC](class_audiostreammpc) | | [Material](class_material) | | [Separator](class_separator) | | | [AudioStreamMPC](class_audiostreammpc) | | [PhysicsServer](class_physicsserver) |
| | [AudioStreamOGGVorbis](class_audiostreamoggvorbis) | | [Matrix3](class_matrix3) | | [Shader](class_shader) | | | [AudioStreamOGGVorbis](class_audiostreamoggvorbis) | | [PhysicsServerSW](class_physicsserversw) |
| | [AudioStreamResampled](class_audiostreamresampled) | | [Matrix32](class_matrix32) | | [ShaderMaterial](class_shadermaterial) | | | [AudioStreamResampled](class_audiostreamresampled) | | [PhysicsShapeQueryParameters](class_physicsshapequeryparameters) |
| | [AudioStreamSpeex](class_audiostreamspeex) | | [MenuButton](class_menubutton) | | [Shape](class_shape) | | | [AudioStreamSpeex](class_audiostreamspeex) | | [PhysicsShapeQueryResult](class_physicsshapequeryresult) |
| **B** | [BakedLight](class_bakedlight) | | [Mesh](class_mesh) | | [Shape2D](class_shape2d) | | **B** | [BakedLight](class_bakedlight) | | [PinJoint](class_pinjoint) |
| | [BakedLightInstance](class_bakedlightinstance) | | [MeshDataTool](class_meshdatatool) | | [Skeleton](class_skeleton) | | | [BakedLightInstance](class_bakedlightinstance) | | [PinJoint2D](class_pinjoint2d) |
| | [BaseButton](class_basebutton) | | [MeshInstance](class_meshinstance) | | [Slider](class_slider) | | | [BakedLightSampler](class_bakedlightsampler) | | [Plane](class_plane) |
| | [BitMap](class_bitmap) | | [MeshLibrary](class_meshlibrary) | | [SliderJoint](class_sliderjoint) | | | [BaseButton](class_basebutton) | | [PlaneShape](class_planeshape) |
| | [BoneAttachment](class_boneattachment) | | [MultiMesh](class_multimesh) | | [SoundPlayer2D](class_soundplayer2d) | | | [BitMap](class_bitmap) | | [Polygon2D](class_polygon2d) |
| | [BoxContainer](class_boxcontainer) | | [MultiMeshInstance](class_multimeshinstance) | | [SoundRoomParams](class_soundroomparams) | | | [BoneAttachment](class_boneattachment) | | [PolygonPathFinder](class_polygonpathfinder) |
| | [BoxShape](class_boxshape) | | [Mutex](class_mutex) | | [Spatial](class_spatial) | | | [BoxContainer](class_boxcontainer) | | [Popup](class_popup) |
| | [Button](class_button) | **N** | [Navigation](class_navigation) | | [SpatialPlayer](class_spatialplayer) | | | [BoxShape](class_boxshape) | | [PopupDialog](class_popupdialog) |
| | [ButtonArray](class_buttonarray) | | [NavigationMesh](class_navigationmesh) | | [SpatialSamplePlayer](class_spatialsampleplayer) | | | [Button](class_button) | | [PopupMenu](class_popupmenu) |
| | [ButtonGroup](class_buttongroup) | | [NavigationMeshInstance](class_navigationmeshinstance) | | [SpatialSound2DServer](class_spatialsound2dserver) | | | [ButtonArray](class_buttonarray) | | [PopupPanel](class_popuppanel) |
| **C** | [Camera](class_camera) | | [Nil](class_nil) | | [SpatialSound2DServerSW](class_spatialsound2dserversw) | | | [ButtonGroup](class_buttongroup) | | [Portal](class_portal) |
| | [Camera2D](class_camera2d) | | [Node](class_node) | | [SpatialSoundServer](class_spatialsoundserver) | | **C** | [Camera](class_camera) | | [Position2D](class_position2d) |
| | [CanvasItem](class_canvasitem) | | [Node2D](class_node2d) | | [SpatialSoundServerSW](class_spatialsoundserversw) | | | [Camera2D](class_camera2d) | | [Position3D](class_position3d) |
| | [CanvasLayer](class_canvaslayer) | | [NodePath](class_nodepath) | | [SpatialStreamPlayer](class_spatialstreamplayer) | | | [CanvasItem](class_canvasitem) | | [ProgressBar](class_progressbar) |
| | [CapsuleShape](class_capsuleshape) | **O** | [OS](class_os) | | [SphereShape](class_sphereshape) | | | [CanvasLayer](class_canvaslayer) | | [ProximityGroup](class_proximitygroup) |
| | [CapsuleShape2D](class_capsuleshape2d) | | [Object](class_object) | | [SpinBox](class_spinbox) | | | [CapsuleShape](class_capsuleshape) | **Q** | [Quad](class_quad) |
| | [CenterContainer](class_centercontainer) | | [OmniLight](class_omnilight) | | [SplitContainer](class_splitcontainer) | | | [CapsuleShape2D](class_capsuleshape2d) | | [Quat](class_quat) |
| | [CheckButton](class_checkbutton) | | [OptionButton](class_optionbutton) | | [SpotLight](class_spotlight) | | | [CenterContainer](class_centercontainer) | **R** | [RID](class_rid) |
| | [CircleShape2D](class_circleshape2d) | **P** | [PCKPacker](class_pckpacker) | | [Sprite](class_sprite) | | | [CheckButton](class_checkbutton) | | [Range](class_range) |
| | [CollisionObject](class_collisionobject) | | [PHashTranslation](class_phashtranslation) | | [Sprite3D](class_sprite3d) | | | [CircleShape2D](class_circleshape2d) | | [RawArray](class_rawarray) |
| | [CollisionObject2D](class_collisionobject2d) | | [PackedDataContainer](class_packeddatacontainer) | | [SpriteBase3D](class_spritebase3d) | | | [CollisionObject](class_collisionobject) | | [RayCast](class_raycast) |
| | [CollisionPolygon](class_collisionpolygon) | | [PackedDataContainerRef](class_packeddatacontainerref) | | [SpriteFrames](class_spriteframes) | | | [CollisionObject2D](class_collisionobject2d) | | [RayCast2D](class_raycast2d) |
| | [CollisionPolygon2D](class_collisionpolygon2d) | | [PackedScene](class_packedscene) | | [StaticBody](class_staticbody) | | | [CollisionPolygon](class_collisionpolygon) | | [RayShape](class_rayshape) |
| | [CollisionShape](class_collisionshape) | | [PacketPeer](class_packetpeer) | | [StaticBody2D](class_staticbody2d) | | | [CollisionPolygon2D](class_collisionpolygon2d) | | [RayShape2D](class_rayshape2d) |
| | [CollisionShape2D](class_collisionshape2d) | | [PacketPeerStream](class_packetpeerstream) | | [StreamPeer](class_streampeer) | | | [CollisionShape](class_collisionshape) | | [RealArray](class_realarray) |
| | [Color](class_color) | | [Panel](class_panel) | | [StreamPeerSSL](class_streampeerssl) | | | [CollisionShape2D](class_collisionshape2d) | | [Rect2](class_rect2) |
| | [ColorArray](class_colorarray) | | [PanelContainer](class_panelcontainer) | | [StreamPeerTCP](class_streampeertcp) | | | [Color](class_color) | | [RectangleShape2D](class_rectangleshape2d) |
| | [ColorPicker](class_colorpicker) | | [ParallaxBackground](class_parallaxbackground) | | [StreamPlayer](class_streamplayer) | | | [ColorArray](class_colorarray) | | [Reference](class_reference) |
| | [ColorPickerButton](class_colorpickerbutton) | | [ParallaxLayer](class_parallaxlayer) | | [String](class_string) | | | [ColorPicker](class_colorpicker) | | [ReferenceFrame](class_referenceframe) |
| | [ConcavePolygonShape](class_concavepolygonshape) | | [ParticleAttractor2D](class_particleattractor2d) | | [StringArray](class_stringarray) | | | [ColorPickerButton](class_colorpickerbutton) | | [RegEx](class_regex) |
| | [ConcavePolygonShape2D](class_concavepolygonshape2d) | | [ParticleSystemMaterial](class_particlesystemmaterial) | | [StyleBox](class_stylebox) | | | [ConcavePolygonShape](class_concavepolygonshape) | | [RemoteTransform2D](class_remotetransform2d) |
| | [ConeTwistJoint](class_conetwistjoint) | | [Particles](class_particles) | | [StyleBoxEmpty](class_styleboxempty) | | | [ConcavePolygonShape2D](class_concavepolygonshape2d) | | [RenderTargetTexture](class_rendertargettexture) |
| | [ConfigFile](class_configfile) | | [Particles2D](class_particles2d) | | [StyleBoxFlat](class_styleboxflat) | | | [ConeTwistJoint](class_conetwistjoint) | | [Resource](class_resource) |
| | [ConfirmationDialog](class_confirmationdialog) | | [Path](class_path) | | [StyleBoxImageMask](class_styleboximagemask) | | | [ConfigFile](class_configfile) | | [ResourceImportMetadata](class_resourceimportmetadata) |
| | [Container](class_container) | | [Path2D](class_path2d) | | [StyleBoxTexture](class_styleboxtexture) | | | [ConfirmationDialog](class_confirmationdialog) | | [ResourceInteractiveLoader](class_resourceinteractiveloader) |
| | [Control](class_control) | | [PathFollow](class_pathfollow) | | [SurfaceTool](class_surfacetool) | | | [Container](class_container) | | [ResourceLoader](class_resourceloader) |
| | [ConvexPolygonShape](class_convexpolygonshape) | | [PathFollow2D](class_pathfollow2d) | **T** | [TCP_Server](class_tcp_server) | | | [Control](class_control) | | [ResourcePreloader](class_resourcepreloader) |
| | [ConvexPolygonShape2D](class_convexpolygonshape2d) | | [PathRemap](class_pathremap) | | [TabContainer](class_tabcontainer) | | | [ConvexPolygonShape](class_convexpolygonshape) | | [ResourceSaver](class_resourcesaver) |
| | [CubeMap](class_cubemap) | | [Performance](class_performance) | | [Tabs](class_tabs) | | | [ConvexPolygonShape2D](class_convexpolygonshape2d) | | [RichTextLabel](class_richtextlabel) |
| | [Curve2D](class_curve2d) | | [Physics2DDirectBodyState](class_physics2ddirectbodystate) | | [TestCube](class_testcube) | | | [CubeMap](class_cubemap) | | [RigidBody](class_rigidbody) |
| | [Curve3D](class_curve3d) | | [Physics2DDirectBodyStateSW](class_physics2ddirectbodystatesw) | | [TextEdit](class_textedit) | | | [Curve2D](class_curve2d) | | [RigidBody2D](class_rigidbody2d) |
| **D** | [DampedSpringJoint2D](class_dampedspringjoint2d) | | [Physics2DDirectSpaceState](class_physics2ddirectspacestate) | | [Texture](class_texture) | | | [Curve3D](class_curve3d) | | [Room](class_room) |
| | [Dictionary](class_dictionary) | | [Physics2DServer](class_physics2dserver) | | [TextureButton](class_texturebutton) | | **D** | [DampedSpringJoint2D](class_dampedspringjoint2d) | | [RoomBounds](class_roombounds) |
| | [DirectionalLight](class_directionallight) | | [Physics2DServerSW](class_physics2dserversw) | | [TextureFrame](class_textureframe) | | | [Dictionary](class_dictionary) | **S** | [Sample](class_sample) |
| | [Directory](class_directory) | | [Physics2DShapeQueryParameters](class_physics2dshapequeryparameters) | | [TextureProgress](class_textureprogress) | | | [DirectionalLight](class_directionallight) | | [SampleLibrary](class_samplelibrary) |
| **E** | [EditorImportPlugin](class_editorimportplugin) | | [Physics2DShapeQueryResult](class_physics2dshapequeryresult) | | [Theme](class_theme) | | | [Directory](class_directory) | | [SamplePlayer](class_sampleplayer) |
| | [EditorPlugin](class_editorplugin) | | [PhysicsBody](class_physicsbody) | | [Thread](class_thread) | | **E** | [EditorImportPlugin](class_editorimportplugin) | | [SamplePlayer2D](class_sampleplayer2d) |
| | [EditorScenePostImport](class_editorscenepostimport) | | [PhysicsBody2D](class_physicsbody2d) | | [TileMap](class_tilemap) | | | [EditorPlugin](class_editorplugin) | | [SceneTree](class_scenetree) |
| | [EditorScript](class_editorscript) | | [PhysicsDirectBodyState](class_physicsdirectbodystate) | | [TileSet](class_tileset) | | | [EditorScenePostImport](class_editorscenepostimport) | | [Script](class_script) |
| | [EmptyControl](class_emptycontrol) | | [PhysicsDirectBodyStateSW](class_physicsdirectbodystatesw) | | [Timer](class_timer) | | | [EditorScript](class_editorscript) | | [ScrollBar](class_scrollbar) |
| | [Environment](class_environment) | | [PhysicsDirectSpaceState](class_physicsdirectspacestate) | | [TouchScreenButton](class_touchscreenbutton) | | | [EmptyControl](class_emptycontrol) | | [ScrollContainer](class_scrollcontainer) |
| | [EventPlayer](class_eventplayer) | | [PhysicsServer](class_physicsserver) | | [Transform](class_transform) | | | [Environment](class_environment) | | [SegmentShape2D](class_segmentshape2d) |
| | [EventStream](class_eventstream) | | [PhysicsServerSW](class_physicsserversw) | | [Translation](class_translation) | | | [EventPlayer](class_eventplayer) | | [Semaphore](class_semaphore) |
| | [EventStreamChibi](class_eventstreamchibi) | | [PhysicsShapeQueryParameters](class_physicsshapequeryparameters) | | [TranslationServer](class_translationserver) | | | [EventStream](class_eventstream) | | [Separator](class_separator) |
| **F** | [File](class_file) | | [PhysicsShapeQueryResult](class_physicsshapequeryresult) | | [Tree](class_tree) | | | [EventStreamChibi](class_eventstreamchibi) | | [Shader](class_shader) |
| | [FileDialog](class_filedialog) | | [PinJoint](class_pinjoint) | | [TreeItem](class_treeitem) | | **F** | [File](class_file) | | [ShaderMaterial](class_shadermaterial) |
| | [FixedMaterial](class_fixedmaterial) | | [PinJoint2D](class_pinjoint2d) | | [Tween](class_tween) | | | [FileDialog](class_filedialog) | | [Shape](class_shape) |
| | [Font](class_font) | | [Plane](class_plane) | **U** | [UnshadedMaterial](class_unshadedmaterial) | | | [FixedMaterial](class_fixedmaterial) | | [Shape2D](class_shape2d) |
| | [FuncRef](class_funcref) | | [PlaneShape](class_planeshape) | **V** | [VBoxContainer](class_vboxcontainer) | | | [Font](class_font) | | [Skeleton](class_skeleton) |
| **G** | [GDFunctionState](class_gdfunctionstate) | | [Polygon2D](class_polygon2d) | | [VButtonArray](class_vbuttonarray) | | | [FuncRef](class_funcref) | | [Slider](class_slider) |
| | [GDNativeClass](class_gdnativeclass) | | [PolygonPathFinder](class_polygonpathfinder) | | [VScrollBar](class_vscrollbar) | | **G** | [GDFunctionState](class_gdfunctionstate) | | [SliderJoint](class_sliderjoint) |
| | [GDScript](class_gdscript) | | [Popup](class_popup) | | [VSeparator](class_vseparator) | | | [GDNativeClass](class_gdnativeclass) | | [SoundPlayer2D](class_soundplayer2d) |
| | [Generic6DOFJoint](class_generic6dofjoint) | | [PopupDialog](class_popupdialog) | | [VSlider](class_vslider) | | | [GDScript](class_gdscript) | | [SoundRoomParams](class_soundroomparams) |
| | [Geometry](class_geometry) | | [PopupMenu](class_popupmenu) | | [VSplitContainer](class_vsplitcontainer) | | | [Generic6DOFJoint](class_generic6dofjoint) | | [Spatial](class_spatial) |
| | [GeometryInstance](class_geometryinstance) | | [PopupPanel](class_popuppanel) | | [Vector2](class_vector2) | | | [Geometry](class_geometry) | | [SpatialPlayer](class_spatialplayer) |
| | [Globals](class_globals) | | [Portal](class_portal) | | [Vector2Array](class_vector2array) | | | [GeometryInstance](class_geometryinstance) | | [SpatialSamplePlayer](class_spatialsampleplayer) |
| | [GridContainer](class_gridcontainer) | | [Position2D](class_position2d) | | [Vector3](class_vector3) | | | [Globals](class_globals) | | [SpatialSound2DServer](class_spatialsound2dserver) |
| | [GridMap](class_gridmap) | | [Position3D](class_position3d) | | [Vector3Array](class_vector3array) | | | [GridContainer](class_gridcontainer) | | [SpatialSound2DServerSW](class_spatialsound2dserversw) |
| | [GrooveJoint2D](class_groovejoint2d) | | [ProgressBar](class_progressbar) | | [VehicleBody](class_vehiclebody) | | | [GridMap](class_gridmap) | | [SpatialSoundServer](class_spatialsoundserver) |
| **H** | [HBoxContainer](class_hboxcontainer) | | [ProximityGroup](class_proximitygroup) | | [VehicleWheel](class_vehiclewheel) | | | [GrooveJoint2D](class_groovejoint2d) | | [SpatialSoundServerSW](class_spatialsoundserversw) |
| | [HButtonArray](class_hbuttonarray) | **Q** | [Quad](class_quad) | | [VideoPlayer](class_videoplayer) | | **H** | [HBoxContainer](class_hboxcontainer) | | [SpatialStreamPlayer](class_spatialstreamplayer) |
| | [HScrollBar](class_hscrollbar) | | [Quat](class_quat) | | [VideoStream](class_videostream) | | | [HButtonArray](class_hbuttonarray) | | [SphereShape](class_sphereshape) |
| | [HSeparator](class_hseparator) | **R** | [RID](class_rid) | | [Viewport](class_viewport) | | | [HScrollBar](class_hscrollbar) | | [SpinBox](class_spinbox) |
| | [HSlider](class_hslider) | | [Range](class_range) | | [ViewportSprite](class_viewportsprite) | | | [HSeparator](class_hseparator) | | [SplitContainer](class_splitcontainer) |
| | [HSplitContainer](class_hsplitcontainer) | | [RawArray](class_rawarray) | | [VisibilityEnabler](class_visibilityenabler) | | | [HSlider](class_hslider) | | [SpotLight](class_spotlight) |
| | [HTTPClient](class_httpclient) | | [RayCast](class_raycast) | | [VisibilityEnabler2D](class_visibilityenabler2d) | | | [HSplitContainer](class_hsplitcontainer) | | [Sprite](class_sprite) |
| | [HingeJoint](class_hingejoint) | | [RayCast2D](class_raycast2d) | | [VisibilityNotifier](class_visibilitynotifier) | | | [HTTPClient](class_httpclient) | | [Sprite3D](class_sprite3d) |
| **I** | [IP](class_ip) | | [RayShape](class_rayshape) | | [VisibilityNotifier2D](class_visibilitynotifier2d) | | | [HingeJoint](class_hingejoint) | | [SpriteBase3D](class_spritebase3d) |
| | [IP_Unix](class_ip_unix) | | [RayShape2D](class_rayshape2d) | | [VisualInstance](class_visualinstance) | | **I** | [IP](class_ip) | | [SpriteFrames](class_spriteframes) |
| | [Image](class_image) | | [RealArray](class_realarray) | | [VisualServer](class_visualserver) | | | [IP_Unix](class_ip_unix) | | [StaticBody](class_staticbody) |
| | [ImageTexture](class_imagetexture) | | [Rect2](class_rect2) | **W** | [WindowDialog](class_windowdialog) | | | [Image](class_image) | | [StaticBody2D](class_staticbody2d) |
| | [ImmediateGeometry](class_immediategeometry) | | [RectangleShape2D](class_rectangleshape2d) | | [World](class_world) | | | [ImageTexture](class_imagetexture) | | [StreamPeer](class_streampeer) |
| | [Input](class_input) | | [Reference](class_reference) | | [World2D](class_world2d) | | | [ImmediateGeometry](class_immediategeometry) | | [StreamPeerSSL](class_streampeerssl) |
| | [InputDefault](class_inputdefault) | | [ReferenceFrame](class_referenceframe) | | [WorldEnvironment](class_worldenvironment) | | | [Input](class_input) | | [StreamPeerTCP](class_streampeertcp) |
| | [InputEvent](class_inputevent) | | [RegEx](class_regex) | **X** | [XMLParser](class_xmlparser) | | | [InputDefault](class_inputdefault) | | [StreamPlayer](class_streamplayer) |
| | [InputEventAction](class_inputeventaction) | | [RemoteTransform2D](class_remotetransform2d) | **Y** | [YSort](class_ysort) | | | [InputEvent](class_inputevent) | | [String](class_string) |
| | [InputEventJoyButton](class_inputeventjoybutton) | | [RenderTargetTexture](class_rendertargettexture) | **b** | [bool](class_bool) | | | [InputEventAction](class_inputeventaction) | | [StringArray](class_stringarray) |
| | [InputEventJoyMotion](class_inputeventjoymotion) | | [Resource](class_resource) | **f** | [float](class_float) | | | [InputEventJoyButton](class_inputeventjoybutton) | | [StyleBox](class_stylebox) |
| | [InputEventKey](class_inputeventkey) | | [ResourceImportMetadata](class_resourceimportmetadata) | **i** | [int](class_int) | | | [InputEventJoyMotion](class_inputeventjoymotion) | | [StyleBoxEmpty](class_styleboxempty) |
| | [InputEventMouseButton](class_inputeventmousebutton) | | [ResourceInteractiveLoader](class_resourceinteractiveloader) | | | [InputEventKey](class_inputeventkey) | | [StyleBoxFlat](class_styleboxflat) |
| | [InputEventMouseMotion](class_inputeventmousemotion) | | [ResourceLoader](class_resourceloader) | | | [InputEventMouseButton](class_inputeventmousebutton) | | [StyleBoxImageMask](class_styleboximagemask) |
| | [InputEventMouseMotion](class_inputeventmousemotion) | | [StyleBoxTexture](class_styleboxtexture) |
| | [InputEventScreenDrag](class_inputeventscreendrag) | | [SurfaceTool](class_surfacetool) |
| | [InputEventScreenTouch](class_inputeventscreentouch) | **T** | [TCP_Server](class_tcp_server) |
| | [InputMap](class_inputmap) | | [TabContainer](class_tabcontainer) |
| | [IntArray](class_intarray) | | [Tabs](class_tabs) |
| | [InterpolatedCamera](class_interpolatedcamera) | | [TestCube](class_testcube) |
| **J** | [Joint](class_joint) | | [TextEdit](class_textedit) |
| | [Joint2D](class_joint2d) | | [Texture](class_texture) |
| **K** | [KinematicBody](class_kinematicbody) | | [TextureButton](class_texturebutton) |
| | [KinematicBody2D](class_kinematicbody2d) | | [TextureFrame](class_textureframe) |
| **L** | [Label](class_label) | | [TextureProgress](class_textureprogress) |
| | [LargeTexture](class_largetexture) | | [Theme](class_theme) |
| | [Light](class_light) | | [Thread](class_thread) |
| | [LineEdit](class_lineedit) | | [TileMap](class_tilemap) |
| | [LineShape2D](class_lineshape2d) | | [TileSet](class_tileset) |
| **M** | [MainLoop](class_mainloop) | | [Timer](class_timer) |
| | [MarginContainer](class_margincontainer) | | [TouchScreenButton](class_touchscreenbutton) |
| | [Marshalls](class_marshalls) | | [Transform](class_transform) |
| | [Material](class_material) | | [Translation](class_translation) |
| | [Matrix3](class_matrix3) | | [TranslationServer](class_translationserver) |
| | [Matrix32](class_matrix32) | | [Tree](class_tree) |
| | [MenuButton](class_menubutton) | | [TreeItem](class_treeitem) |
| | [Mesh](class_mesh) | | [Tween](class_tween) |
| | [MeshDataTool](class_meshdatatool) | **U** | [UnshadedMaterial](class_unshadedmaterial) |
| | [MeshInstance](class_meshinstance) | **V** | [VBoxContainer](class_vboxcontainer) |
| | [MeshLibrary](class_meshlibrary) | | [VButtonArray](class_vbuttonarray) |
| | [MultiMesh](class_multimesh) | | [VScrollBar](class_vscrollbar) |
| | [MultiMeshInstance](class_multimeshinstance) | | [VSeparator](class_vseparator) |
| | [Mutex](class_mutex) | | [VSlider](class_vslider) |
| **N** | [Navigation](class_navigation) | | [VSplitContainer](class_vsplitcontainer) |
| | [NavigationMesh](class_navigationmesh) | | [Vector2](class_vector2) |
| | [NavigationMeshInstance](class_navigationmeshinstance) | | [Vector2Array](class_vector2array) |
| | [Nil](class_nil) | | [Vector3](class_vector3) |
| | [Node](class_node) | | [Vector3Array](class_vector3array) |
| | [Node2D](class_node2d) | | [VehicleBody](class_vehiclebody) |
| | [NodePath](class_nodepath) | | [VehicleWheel](class_vehiclewheel) |
| **O** | [OS](class_os) | | [VideoPlayer](class_videoplayer) |
| | [Object](class_object) | | [VideoStream](class_videostream) |
| | [OmniLight](class_omnilight) | | [Viewport](class_viewport) |
| | [OptionButton](class_optionbutton) | | [ViewportSprite](class_viewportsprite) |
| **P** | [PCKPacker](class_pckpacker) | | [VisibilityEnabler](class_visibilityenabler) |
| | [PHashTranslation](class_phashtranslation) | | [VisibilityEnabler2D](class_visibilityenabler2d) |
| | [PackedDataContainer](class_packeddatacontainer) | | [VisibilityNotifier](class_visibilitynotifier) |
| | [PackedDataContainerRef](class_packeddatacontainerref) | | [VisibilityNotifier2D](class_visibilitynotifier2d) |
| | [PackedScene](class_packedscene) | | [VisualInstance](class_visualinstance) |
| | [PacketPeer](class_packetpeer) | | [VisualServer](class_visualserver) |
| | [PacketPeerStream](class_packetpeerstream) | **W** | [WindowDialog](class_windowdialog) |
| | [PacketPeerUDP](class_packetpeerudp) | | [World](class_world) |
| | [Panel](class_panel) | | [World2D](class_world2d) |
| | [PanelContainer](class_panelcontainer) | | [WorldEnvironment](class_worldenvironment) |
| | [ParallaxBackground](class_parallaxbackground) | **X** | [XMLParser](class_xmlparser) |
| | [ParallaxLayer](class_parallaxlayer) | **Y** | [YSort](class_ysort) |
| | [ParticleAttractor2D](class_particleattractor2d) | **b** | [bool](class_bool) |
| | [ParticleSystemMaterial](class_particlesystemmaterial) | **f** | [float](class_float) |
| | [Particles](class_particles) | **i** | [int](class_int) |
| | [Particles2D](class_particles2d) |
| | [Path](class_path) |

@ -16,6 +16,6 @@ Main loop is the abstract main loop base class.
* **NOTIFICATION_OS_MEMORY_WARNING** = **9** * **NOTIFICATION_OS_MEMORY_WARNING** = **9**
### Description ### Description
Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop](class_mainloop) has to be provided to OS, else the application will exit. This happens automatically (and a [SceneMainLoop](class_scenemainloop) is created), unless a main [Script](class_script) is supplied, which may or not create and return a [MainLoop](class_mainloop). Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop](class_mainloop) has to be provided to OS, else the application will exit. This happens automatically (and a [SceneMainLoop] is created), unless a main [Script](class_script) is supplied, which may or not create and return a [MainLoop](class_mainloop).
### Member Function Description ### Member Function Description

@ -6,8 +6,8 @@
Base class for all the "Scene" elements. Base class for all the "Scene" elements.
### Member Functions ### Member Functions
* void **[&#95;enter&#95;scene](#_enter_scene)** **(** **)** virtual * void **[&#95;enter&#95;tree](#_enter_tree)** **(** **)** virtual
* void **[&#95;exit&#95;scene](#_exit_scene)** **(** **)** virtual * void **[&#95;exit&#95;tree](#_exit_tree)** **(** **)** virtual
* void **[&#95;fixed&#95;process](#_fixed_process)** **(** [float](class_float) delta **)** virtual * void **[&#95;fixed&#95;process](#_fixed_process)** **(** [float](class_float) delta **)** virtual
* void **[&#95;input](#_input)** **(** [InputEvent](class_inputevent) event **)** virtual * void **[&#95;input](#_input)** **(** [InputEvent](class_inputevent) event **)** virtual
* void **[&#95;process](#_process)** **(** [float](class_float) delta **)** virtual * void **[&#95;process](#_process)** **(** [float](class_float) delta **)** virtual
@ -27,7 +27,7 @@ Base class for all the "Scene" elements.
* Parent **[get&#95;parent](#get_parent)** **(** **)** const * Parent **[get&#95;parent](#get_parent)** **(** **)** const
* [bool](class_bool) **[has&#95;node&#95;and&#95;resource](#has_node_and_resource)** **(** [NodePath](class_nodepath) path **)** const * [bool](class_bool) **[has&#95;node&#95;and&#95;resource](#has_node_and_resource)** **(** [NodePath](class_nodepath) path **)** const
* [Array](class_array) **[get&#95;node&#95;and&#95;resource](#get_node_and_resource)** **(** [NodePath](class_nodepath) path **)** * [Array](class_array) **[get&#95;node&#95;and&#95;resource](#get_node_and_resource)** **(** [NodePath](class_nodepath) path **)**
* [bool](class_bool) **[is&#95;inside&#95;scene](#is_inside_scene)** **(** **)** const * [bool](class_bool) **[is&#95;inside&#95;tree](#is_inside_tree)** **(** **)** const
* [bool](class_bool) **[is&#95;a&#95;parent&#95;of](#is_a_parent_of)** **(** [Node](class_node) node **)** const * [bool](class_bool) **[is&#95;a&#95;parent&#95;of](#is_a_parent_of)** **(** [Node](class_node) node **)** const
* [bool](class_bool) **[is&#95;greater&#95;than](#is_greater_than)** **(** [Node](class_node) node **)** const * [bool](class_bool) **[is&#95;greater&#95;than](#is_greater_than)** **(** [Node](class_node) node **)** const
* [NodePath](class_nodepath) **[get&#95;path](#get_path)** **(** **)** const * [NodePath](class_nodepath) **[get&#95;path](#get_path)** **(** **)** const
@ -63,20 +63,20 @@ Base class for all the "Scene" elements.
* [bool](class_bool) **[can&#95;process](#can_process)** **(** **)** const * [bool](class_bool) **[can&#95;process](#can_process)** **(** **)** const
* void **[print&#95;stray&#95;nodes](#print_stray_nodes)** **(** **)** * void **[print&#95;stray&#95;nodes](#print_stray_nodes)** **(** **)**
* [int](class_int) **[get&#95;position&#95;in&#95;parent](#get_position_in_parent)** **(** **)** const * [int](class_int) **[get&#95;position&#95;in&#95;parent](#get_position_in_parent)** **(** **)** const
* [SceneMainLoop](class_scenemainloop) **[get&#95;scene](#get_scene)** **(** **)** const * [SceneTree](class_scenetree) **[get&#95;tree](#get_tree)** **(** **)** const
* [Node](class_node) **[duplicate](#duplicate)** **(** **)** const * [Node](class_node) **[duplicate](#duplicate)** **(** **)** const
* void **[replace&#95;by](#replace_by)** **(** [Node](class_node) node, [bool](class_bool) keep_data=false **)** * void **[replace&#95;by](#replace_by)** **(** [Node](class_node) node, [bool](class_bool) keep_data=false **)**
* [Object](class_object) **[get&#95;viewport](#get_viewport)** **(** **)** const * [Object](class_object) **[get&#95;viewport](#get_viewport)** **(** **)** const
* void **[queue&#95;free](#queue_free)** **(** **)** * void **[queue&#95;free](#queue_free)** **(** **)**
### Signals ### Signals
* **enter&#95;scene** **(** **)**
* **renamed** **(** **)** * **renamed** **(** **)**
* **exit&#95;scene** **(** **)** * **enter&#95;tree** **(** **)**
* **exit&#95;tree** **(** **)**
### Numeric Constants ### Numeric Constants
* **NOTIFICATION_ENTER_SCENE** = **10** - Notification received when the node enters the Scene Tree and gains access to the [RootNode]. Note that children nodes will not have received the notification at that time yet. * **NOTIFICATION_ENTER_TREE** = **10**
* **NOTIFICATION_EXIT_SCENE** = **11** - Notification received when the node exits the Scene Tree and loses access to the [RootNode]. Note that parent nodes will not have received the notification at that time yet. * **NOTIFICATION_EXIT_TREE** = **11**
* **NOTIFICATION_MOVED_IN_PARENT** = **12** * **NOTIFICATION_MOVED_IN_PARENT** = **12**
* **NOTIFICATION_READY** = **13** * **NOTIFICATION_READY** = **13**
* **NOTIFICATION_FIXED_PROCESS** = **16** * **NOTIFICATION_FIXED_PROCESS** = **16**
@ -92,7 +92,7 @@ Base class for all the "Scene" elements.
### Description ### Description
Nodes can be set as children of other nodes, resulting in a tree arrangement. Any tree of nodes is called a "Scene". Nodes can be set as children of other nodes, resulting in a tree arrangement. Any tree of nodes is called a "Scene".
Scenes can be saved to disk, and then instanced into other scenes. This allows for very high flexibility in the architecture and data model of the projects. Scenes can be saved to disk, and then instanced into other scenes. This allows for very high flexibility in the architecture and data model of the projects.
[SceneMainLoop](class_scenemainloop) contains the "active" tree of nodes, and a node becomes active (receinving NOTIFICATION_ENTER_SCENE) when added to that tree. [SceneMainLoop] contains the "active" tree of nodes, and a node becomes active (receinving NOTIFICATION_ENTER_SCENE) when added to that tree.
A node can contain any number of nodes as a children (but there is only one tree root) with the requirement that no two childrens with the same name can exist. A node can contain any number of nodes as a children (but there is only one tree root) with the requirement that no two childrens with the same name can exist.
Nodes can, optionally, be added to groups. This makes it easy to reach a number of nodes from the code (for example an "enemies" group). Nodes can, optionally, be added to groups. This makes it easy to reach a number of nodes from the code (for example an "enemies" group).
Nodes can be set to "process" state, so they constantly receive a callback requesting them to process (do anything). Normal processing ([&#95;process](#_process)) happens as fast as possible and is dependent on the frame rate, so the processing time delta is variable. Fixed processing ([&#95;fixed&#95;process](#_fixed_process)) happens a fixed amount of times per second (by default 60) and is useful to link itself to the physics. Nodes can be set to "process" state, so they constantly receive a callback requesting them to process (do anything). Normal processing ([&#95;process](#_process)) happens as fast as possible and is dependent on the frame rate, so the processing time delta is variable. Fixed processing ([&#95;fixed&#95;process](#_fixed_process)) happens a fixed amount of times per second (by default 60) and is useful to link itself to the physics.
@ -102,16 +102,6 @@ Nodes can be set as children of other nodes, resulting in a tree arrangement. An
### Member Function Description ### Member Function Description
#### <a name="_enter_scene">_enter_scene</a>
* void **&#95;enter&#95;scene** **(** **)** virtual
Called when entered the scene.
#### <a name="_exit_scene">_exit_scene</a>
* void **&#95;exit&#95;scene** **(** **)** virtual
Called when being removed from the scene.
#### <a name="_fixed_process">_fixed_process</a> #### <a name="_fixed_process">_fixed_process</a>
* void **&#95;fixed&#95;process** **(** [float](class_float) delta **)** virtual * void **&#95;fixed&#95;process** **(** [float](class_float) delta **)** virtual
@ -212,11 +202,6 @@ Fetch a node. NodePath must be valid (or else error will occur) and can be eithe
Return the parent [Node](class_node) of the current [Node](class_node), or an empty Object if the node lacks a parent. Return the parent [Node](class_node) of the current [Node](class_node), or an empty Object if the node lacks a parent.
#### <a name="is_inside_scene">is_inside_scene</a>
* [bool](class_bool) **is&#95;inside&#95;scene** **(** **)** const
Return wether the node is inside a scene tree (a tree where the topmost node is a [RootNode])
#### <a name="is_a_parent_of">is_a_parent_of</a> #### <a name="is_a_parent_of">is_a_parent_of</a>
* [bool](class_bool) **is&#95;a&#95;parent&#95;of** **(** [Node](class_node) node **)** const * [bool](class_bool) **is&#95;a&#95;parent&#95;of** **(** [Node](class_node) node **)** const
@ -352,11 +337,6 @@ Return true if the node is processing unhandled input (see [set&#95;process&#95;
Return true if the node can process. Return true if the node can process.
#### <a name="get_scene">get_scene</a>
* [SceneMainLoop](class_scenemainloop) **get&#95;scene** **(** **)** const
Get the current SceneMainLoop. Only returned if the node is inside the scene, else returns null.
#### <a name="duplicate">duplicate</a> #### <a name="duplicate">duplicate</a>
* [Node](class_node) **duplicate** **(** **)** const * [Node](class_node) **duplicate** **(** **)** const

@ -36,7 +36,7 @@ Base class for all non built-in types.
* void **[set&#95;block&#95;signals](#set_block_signals)** **(** [bool](class_bool) enable **)** * void **[set&#95;block&#95;signals](#set_block_signals)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[is&#95;blocking&#95;signals](#is_blocking_signals)** **(** **)** const * [bool](class_bool) **[is&#95;blocking&#95;signals](#is_blocking_signals)** **(** **)** const
* void **[set&#95;message&#95;translation](#set_message_translation)** **(** [bool](class_bool) enable **)** * void **[set&#95;message&#95;translation](#set_message_translation)** **(** [bool](class_bool) enable **)**
* void **[can&#95;translate&#95;messages](#can_translate_messages)** **(** [bool](class_bool) arg0 **)** * [bool](class_bool) **[can&#95;translate&#95;messages](#can_translate_messages)** **(** **)** const
* void **[property&#95;list&#95;changed&#95;notify](#property_list_changed_notify)** **(** **)** * void **[property&#95;list&#95;changed&#95;notify](#property_list_changed_notify)** **(** **)**
* [String](class_string) **[XL&#95;MESSAGE](#XL_MESSAGE)** **(** [String](class_string) message **)** const * [String](class_string) **[XL&#95;MESSAGE](#XL_MESSAGE)** **(** [String](class_string) message **)** const
* [String](class_string) **[tr](#tr)** **(** [String](class_string) message **)** const * [String](class_string) **[tr](#tr)** **(** [String](class_string) message **)** const
@ -202,7 +202,7 @@ Return true if signal emission blocking is enabled.
Set true if this object can translate strings (in calls to tr() ). Default is true. Set true if this object can translate strings (in calls to tr() ). Default is true.
#### <a name="can_translate_messages">can_translate_messages</a> #### <a name="can_translate_messages">can_translate_messages</a>
* void **can&#95;translate&#95;messages** **(** [bool](class_bool) arg0 **)** * [bool](class_bool) **can&#95;translate&#95;messages** **(** **)** const
Return true if this object can translate strings. Return true if this object can translate strings.

@ -47,6 +47,7 @@ Operating System functions.
* [int](class_int) **[get&#95;frames&#95;drawn](#get_frames_drawn)** **(** **)** * [int](class_int) **[get&#95;frames&#95;drawn](#get_frames_drawn)** **(** **)**
* [bool](class_bool) **[is&#95;stdout&#95;verbose](#is_stdout_verbose)** **(** **)** const * [bool](class_bool) **[is&#95;stdout&#95;verbose](#is_stdout_verbose)** **(** **)** const
* [bool](class_bool) **[can&#95;use&#95;threads](#can_use_threads)** **(** **)** const * [bool](class_bool) **[can&#95;use&#95;threads](#can_use_threads)** **(** **)** const
* [bool](class_bool) **[is&#95;debug&#95;build](#is_debug_build)** **(** **)** const
* void **[dump&#95;memory&#95;to&#95;file](#dump_memory_to_file)** **(** [String](class_string) file **)** * void **[dump&#95;memory&#95;to&#95;file](#dump_memory_to_file)** **(** [String](class_string) file **)**
* void **[dump&#95;resources&#95;to&#95;file](#dump_resources_to_file)** **(** [String](class_string) file **)** * void **[dump&#95;resources&#95;to&#95;file](#dump_resources_to_file)** **(** [String](class_string) file **)**
* void **[print&#95;resources&#95;in&#95;use](#print_resources_in_use)** **(** [bool](class_bool) short=false **)** * void **[print&#95;resources&#95;in&#95;use](#print_resources_in_use)** **(** [bool](class_bool) short=false **)**

@ -7,7 +7,7 @@ Abstraction and base class for packet-based protocols.
### Member Functions ### Member Functions
* void **[get&#95;var](#get_var)** **(** **)** const * void **[get&#95;var](#get_var)** **(** **)** const
* [int](class_int) **[put&#95;var](#put_var)** **(** Variant var **)** * [int](class_int) **[put&#95;var](#put_var)** **(** var var **)**
* [int](class_int) **[get&#95;available&#95;packet&#95;count](#get_available_packet_count)** **(** **)** const * [int](class_int) **[get&#95;available&#95;packet&#95;count](#get_available_packet_count)** **(** **)** const
### Description ### Description

18
class_packetpeerudp.md Normal file

@ -0,0 +1,18 @@
# PacketPeerUDP
####**Inherits:** [PacketPeer](class_packetpeer)
####**Category:** Core
### Brief Description
### Member Functions
* [int](class_int) **[listen](#listen)** **(** [int](class_int) port, [int](class_int) recv_buf_size=65536 **)**
* void **[close](#close)** **(** **)**
* [int](class_int) **[wait](#wait)** **(** **)**
* [bool](class_bool) **[is&#95;listening](#is_listening)** **(** **)** const
* [String](class_string) **[get&#95;packet&#95;ip](#get_packet_ip)** **(** **)** const
* [int](class_int) **[get&#95;packet&#95;address](#get_packet_address)** **(** **)** const
* [int](class_int) **[get&#95;packet&#95;port](#get_packet_port)** **(** **)** const
* [int](class_int) **[set&#95;send&#95;address](#set_send_address)** **(** [String](class_string) host, [int](class_int) port **)**
### Member Function Description

@ -21,8 +21,8 @@ Physics 2D Server.
* [RID](class_rid) **[area&#95;get&#95;space](#area_get_space)** **(** [RID](class_rid) area **)** const * [RID](class_rid) **[area&#95;get&#95;space](#area_get_space)** **(** [RID](class_rid) area **)** const
* void **[area&#95;set&#95;space&#95;override&#95;mode](#area_set_space_override_mode)** **(** [RID](class_rid) area, [int](class_int) mode **)** * void **[area&#95;set&#95;space&#95;override&#95;mode](#area_set_space_override_mode)** **(** [RID](class_rid) area, [int](class_int) mode **)**
* [int](class_int) **[area&#95;get&#95;space&#95;override&#95;mode](#area_get_space_override_mode)** **(** [RID](class_rid) area **)** const * [int](class_int) **[area&#95;get&#95;space&#95;override&#95;mode](#area_get_space_override_mode)** **(** [RID](class_rid) area **)** const
* void **[area&#95;add&#95;shape](#area_add_shape)** **(** [RID](class_rid) area, [int](class_int) shape, [RID](class_rid) transform=1,0, 0,1, 0,0 **)** * void **[area&#95;add&#95;shape](#area_add_shape)** **(** [RID](class_rid) area, [RID](class_rid) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
* [RID](class_rid) **[area&#95;set&#95;shape](#area_set_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const * void **[area&#95;set&#95;shape](#area_set_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [RID](class_rid) shape **)**
* void **[area&#95;set&#95;shape&#95;transform](#area_set_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)** * void **[area&#95;set&#95;shape&#95;transform](#area_set_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
* [int](class_int) **[area&#95;get&#95;shape&#95;count](#area_get_shape_count)** **(** [RID](class_rid) area **)** const * [int](class_int) **[area&#95;get&#95;shape&#95;count](#area_get_shape_count)** **(** [RID](class_rid) area **)** const
* [RID](class_rid) **[area&#95;get&#95;shape](#area_get_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const * [RID](class_rid) **[area&#95;get&#95;shape](#area_get_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
@ -82,7 +82,7 @@ Physics 2D Server.
* void **[damped&#95;string&#95;joint&#95;set&#95;param](#damped_string_joint_set_param)** **(** [RID](class_rid) joint, [int](class_int) param, [float](class_float) value=RID() **)** * void **[damped&#95;string&#95;joint&#95;set&#95;param](#damped_string_joint_set_param)** **(** [RID](class_rid) joint, [int](class_int) param, [float](class_float) value=RID() **)**
* [float](class_float) **[damped&#95;string&#95;joint&#95;get&#95;param](#damped_string_joint_get_param)** **(** [RID](class_rid) joint, [int](class_int) param **)** const * [float](class_float) **[damped&#95;string&#95;joint&#95;get&#95;param](#damped_string_joint_get_param)** **(** [RID](class_rid) joint, [int](class_int) param **)** const
* [int](class_int) **[joint&#95;get&#95;type](#joint_get_type)** **(** [RID](class_rid) joint **)** const * [int](class_int) **[joint&#95;get&#95;type](#joint_get_type)** **(** [RID](class_rid) joint **)** const
* void **[free](#free)** **(** [RID](class_rid) rid **)** * void **[free&#95;rid](#free_rid)** **(** [RID](class_rid) rid **)**
* void **[set&#95;active](#set_active)** **(** [bool](class_bool) active **)** * void **[set&#95;active](#set_active)** **(** [bool](class_bool) active **)**
* [int](class_int) **[get&#95;process&#95;info](#get_process_info)** **(** [int](class_int) arg0 **)** * [int](class_int) **[get&#95;process&#95;info](#get_process_info)** **(** [int](class_int) arg0 **)**

@ -21,16 +21,16 @@
* [RID](class_rid) **[area&#95;get&#95;space](#area_get_space)** **(** [RID](class_rid) area **)** const * [RID](class_rid) **[area&#95;get&#95;space](#area_get_space)** **(** [RID](class_rid) area **)** const
* void **[area&#95;set&#95;space&#95;override&#95;mode](#area_set_space_override_mode)** **(** [RID](class_rid) area, [int](class_int) mode **)** * void **[area&#95;set&#95;space&#95;override&#95;mode](#area_set_space_override_mode)** **(** [RID](class_rid) area, [int](class_int) mode **)**
* [int](class_int) **[area&#95;get&#95;space&#95;override&#95;mode](#area_get_space_override_mode)** **(** [RID](class_rid) area **)** const * [int](class_int) **[area&#95;get&#95;space&#95;override&#95;mode](#area_get_space_override_mode)** **(** [RID](class_rid) area **)** const
* void **[area&#95;add&#95;shape](#area_add_shape)** **(** [RID](class_rid) area, [int](class_int) shape, [RID](class_rid) transform=Transform() **)** * void **[area&#95;add&#95;shape](#area_add_shape)** **(** [RID](class_rid) area, [RID](class_rid) shape, [Transform](class_transform) transform=Transform() **)**
* [RID](class_rid) **[area&#95;set&#95;shape](#area_set_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const * void **[area&#95;set&#95;shape](#area_set_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [RID](class_rid) shape **)**
* void **[area&#95;set&#95;shape&#95;transform](#area_set_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Transform](class_transform) transform **)** * void **[area&#95;set&#95;shape&#95;transform](#area_set_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx, [Transform](class_transform) transform **)**
* [int](class_int) **[area&#95;get&#95;shape&#95;count](#area_get_shape_count)** **(** [RID](class_rid) area **)** const * [int](class_int) **[area&#95;get&#95;shape&#95;count](#area_get_shape_count)** **(** [RID](class_rid) area **)** const
* [RID](class_rid) **[area&#95;get&#95;shape](#area_get_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const * [RID](class_rid) **[area&#95;get&#95;shape](#area_get_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
* [Transform](class_transform) **[area&#95;get&#95;shape&#95;transform](#area_get_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const * [Transform](class_transform) **[area&#95;get&#95;shape&#95;transform](#area_get_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const
* void **[area&#95;remove&#95;shape](#area_remove_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** * void **[area&#95;remove&#95;shape](#area_remove_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)**
* void **[area&#95;clear&#95;shapes](#area_clear_shapes)** **(** [RID](class_rid) area **)** * void **[area&#95;clear&#95;shapes](#area_clear_shapes)** **(** [RID](class_rid) area **)**
* void **[area&#95;set&#95;param](#area_set_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const * void **[area&#95;set&#95;param](#area_set_param)** **(** [RID](class_rid) area, [int](class_int) param, var value **)**
* [Transform](class_transform) **[area&#95;set&#95;transform](#area_set_transform)** **(** [RID](class_rid) area **)** const * void **[area&#95;set&#95;transform](#area_set_transform)** **(** [RID](class_rid) area, [Transform](class_transform) transform **)**
* void **[area&#95;get&#95;param](#area_get_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const * void **[area&#95;get&#95;param](#area_get_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const
* [Transform](class_transform) **[area&#95;get&#95;transform](#area_get_transform)** **(** [RID](class_rid) area **)** const * [Transform](class_transform) **[area&#95;get&#95;transform](#area_get_transform)** **(** [RID](class_rid) area **)** const
* void **[area&#95;attach&#95;object&#95;instance&#95;ID](#area_attach_object_instance_ID)** **(** [RID](class_rid) area, [int](class_int) id **)** * void **[area&#95;attach&#95;object&#95;instance&#95;ID](#area_attach_object_instance_ID)** **(** [RID](class_rid) area, [int](class_int) id **)**
@ -62,7 +62,7 @@
* void **[body&#95;apply&#95;impulse](#body_apply_impulse)** **(** [RID](class_rid) body, [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)** * void **[body&#95;apply&#95;impulse](#body_apply_impulse)** **(** [RID](class_rid) body, [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)**
* void **[body&#95;set&#95;axis&#95;velocity](#body_set_axis_velocity)** **(** [RID](class_rid) body, [Vector3](class_vector3) axis_velocity **)** * void **[body&#95;set&#95;axis&#95;velocity](#body_set_axis_velocity)** **(** [RID](class_rid) body, [Vector3](class_vector3) axis_velocity **)**
* void **[body&#95;set&#95;axis&#95;lock](#body_set_axis_lock)** **(** [RID](class_rid) body, [int](class_int) axis **)** * void **[body&#95;set&#95;axis&#95;lock](#body_set_axis_lock)** **(** [RID](class_rid) body, [int](class_int) axis **)**
* void **[body&#95;get&#95;axis&#95;lock](#body_get_axis_lock)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** * [int](class_int) **[body&#95;get&#95;axis&#95;lock](#body_get_axis_lock)** **(** [RID](class_rid) body **)** const
* void **[body&#95;add&#95;collision&#95;exception](#body_add_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)** * void **[body&#95;add&#95;collision&#95;exception](#body_add_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
* void **[body&#95;remove&#95;collision&#95;exception](#body_remove_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)** * void **[body&#95;remove&#95;collision&#95;exception](#body_remove_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
* void **[body&#95;set&#95;max&#95;contacts&#95;reported](#body_set_max_contacts_reported)** **(** [RID](class_rid) body, [int](class_int) amount **)** * void **[body&#95;set&#95;max&#95;contacts&#95;reported](#body_set_max_contacts_reported)** **(** [RID](class_rid) body, [int](class_int) amount **)**
@ -98,7 +98,7 @@
* [float](class_float) **[generic&#95;6dof&#95;joint&#95;get&#95;param](#generic_6dof_joint_get_param)** **(** [RID](class_rid) joint, [int](class_int) axis, [int](class_int) param **)** * [float](class_float) **[generic&#95;6dof&#95;joint&#95;get&#95;param](#generic_6dof_joint_get_param)** **(** [RID](class_rid) joint, [int](class_int) axis, [int](class_int) param **)**
* void **[generic&#95;6dof&#95;joint&#95;set&#95;flag](#generic_6dof_joint_set_flag)** **(** [RID](class_rid) joint, [int](class_int) axis, [int](class_int) flag, [bool](class_bool) enable **)** * void **[generic&#95;6dof&#95;joint&#95;set&#95;flag](#generic_6dof_joint_set_flag)** **(** [RID](class_rid) joint, [int](class_int) axis, [int](class_int) flag, [bool](class_bool) enable **)**
* [bool](class_bool) **[generic&#95;6dof&#95;joint&#95;get&#95;flag](#generic_6dof_joint_get_flag)** **(** [RID](class_rid) joint, [int](class_int) axis, [int](class_int) flag **)** * [bool](class_bool) **[generic&#95;6dof&#95;joint&#95;get&#95;flag](#generic_6dof_joint_get_flag)** **(** [RID](class_rid) joint, [int](class_int) axis, [int](class_int) flag **)**
* void **[free](#free)** **(** [RID](class_rid) rid **)** * void **[free&#95;rid](#free_rid)** **(** [RID](class_rid) rid **)**
* void **[set&#95;active](#set_active)** **(** [bool](class_bool) active **)** * void **[set&#95;active](#set_active)** **(** [bool](class_bool) active **)**
* [int](class_int) **[get&#95;process&#95;info](#get_process_info)** **(** [int](class_int) arg0 **)** * [int](class_int) **[get&#95;process&#95;info](#get_process_info)** **(** [int](class_int) arg0 **)**

@ -10,7 +10,7 @@ PopupMenu displays a list of options.
* void **[add&#95;item](#add_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)** * void **[add&#95;item](#add_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
* void **[add&#95;icon&#95;check&#95;item](#add_icon_check_item)** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)** * void **[add&#95;icon&#95;check&#95;item](#add_icon_check_item)** **(** [Object](class_object) texture, [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
* void **[add&#95;check&#95;item](#add_check_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)** * void **[add&#95;check&#95;item](#add_check_item)** **(** [String](class_string) label, [int](class_int) id=-1, [int](class_int) accel=0 **)**
* void **[add&#95;submenu&#95;item](#add_submenu_item)** **(** [String](class_string) label, [int](class_int) submenu, [int](class_int) id=-1 **)** * void **[add&#95;submenu&#95;item](#add_submenu_item)** **(** [String](class_string) label, [String](class_string) submenu, [int](class_int) id=-1 **)**
* void **[set&#95;item&#95;text](#set_item_text)** **(** [int](class_int) idx, [String](class_string) text **)** * void **[set&#95;item&#95;text](#set_item_text)** **(** [int](class_int) idx, [String](class_string) text **)**
* void **[set&#95;item&#95;icon](#set_item_icon)** **(** [int](class_int) idx, [Object](class_object) icon **)** * void **[set&#95;item&#95;icon](#set_item_icon)** **(** [int](class_int) idx, [Object](class_object) icon **)**
* void **[set&#95;item&#95;accelerator](#set_item_accelerator)** **(** [int](class_int) idx, [int](class_int) accel **)** * void **[set&#95;item&#95;accelerator](#set_item_accelerator)** **(** [int](class_int) idx, [int](class_int) accel **)**

@ -37,6 +37,7 @@
* [bool](class_bool) **[is&#95;able&#95;to&#95;sleep](#is_able_to_sleep)** **(** **)** const * [bool](class_bool) **[is&#95;able&#95;to&#95;sleep](#is_able_to_sleep)** **(** **)** const
* void **[set&#95;axis&#95;lock](#set_axis_lock)** **(** [int](class_int) axis_lock **)** * void **[set&#95;axis&#95;lock](#set_axis_lock)** **(** [int](class_int) axis_lock **)**
* [int](class_int) **[get&#95;axis&#95;lock](#get_axis_lock)** **(** **)** const * [int](class_int) **[get&#95;axis&#95;lock](#get_axis_lock)** **(** **)** const
* [Array](class_array) **[get&#95;colliding&#95;bodies](#get_colliding_bodies)** **(** **)** const
### Signals ### Signals
* **body&#95;enter** **(** [Object](class_object) body **)** * **body&#95;enter** **(** [Object](class_object) body **)**

@ -37,6 +37,7 @@ Rigid body 2D node.
* [bool](class_bool) **[is&#95;sleeping](#is_sleeping)** **(** **)** const * [bool](class_bool) **[is&#95;sleeping](#is_sleeping)** **(** **)** const
* void **[set&#95;can&#95;sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)** * void **[set&#95;can&#95;sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)**
* [bool](class_bool) **[is&#95;able&#95;to&#95;sleep](#is_able_to_sleep)** **(** **)** const * [bool](class_bool) **[is&#95;able&#95;to&#95;sleep](#is_able_to_sleep)** **(** **)** const
* [Array](class_array) **[get&#95;colliding&#95;bodies](#get_colliding_bodies)** **(** **)** const
### Signals ### Signals
* **body&#95;enter** **(** [Object](class_object) body **)** * **body&#95;enter** **(** [Object](class_object) body **)**

46
class_scenetree.md Normal file

@ -0,0 +1,46 @@
# SceneTree
####**Inherits:** [MainLoop](class_mainloop)
####**Category:** Core
### Brief Description
### Member Functions
* void **[notify&#95;group](#notify_group)** **(** [int](class_int) call_flags, [String](class_string) group, [int](class_int) notification **)**
* void **[set&#95;group](#set_group)** **(** [int](class_int) call_flags, [String](class_string) group, [String](class_string) property, var value **)**
* [Array](class_array) **[get&#95;nodes&#95;in&#95;group](#get_nodes_in_group)** **(** [String](class_string) arg0 **)**
* [Viewport](class_viewport) **[get&#95;root](#get_root)** **(** **)** const
* void **[set&#95;auto&#95;accept&#95;quit](#set_auto_accept_quit)** **(** [bool](class_bool) enabled **)**
* void **[set&#95;editor&#95;hint](#set_editor_hint)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[is&#95;editor&#95;hint](#is_editor_hint)** **(** **)** const
* void **[set&#95;edited&#95;scene&#95;root](#set_edited_scene_root)** **(** [Object](class_object) scene **)**
* [Object](class_object) **[get&#95;edited&#95;scene&#95;root](#get_edited_scene_root)** **(** **)** const
* void **[set&#95;pause](#set_pause)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[is&#95;paused](#is_paused)** **(** **)** const
* void **[set&#95;input&#95;as&#95;handled](#set_input_as_handled)** **(** **)**
* [int](class_int) **[get&#95;node&#95;count](#get_node_count)** **(** **)** const
* [int](class_int) **[get&#95;frame](#get_frame)** **(** **)** const
* void **[quit](#quit)** **(** **)**
* void **[set&#95;screen&#95;stretch](#set_screen_stretch)** **(** [int](class_int) mode, [int](class_int) aspect, [Vector2](class_vector2) minsize **)**
* void **[queue&#95;delete](#queue_delete)** **(** [Object](class_object) obj **)**
* void **[call&#95;group](#call_group)** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
### Signals
* **screen&#95;resized** **(** **)**
* **node&#95;removed** **(** [Object](class_object) node **)**
* **tree&#95;changed** **(** **)**
### Numeric Constants
* **GROUP_CALL_DEFAULT** = **0**
* **GROUP_CALL_REVERSE** = **1**
* **GROUP_CALL_REALTIME** = **2**
* **GROUP_CALL_UNIQUE** = **4**
* **STRETCH_MODE_DISABLED** = **0**
* **STRETCH_MODE_2D** = **1**
* **STRETCH_MODE_VIEWPORT** = **2**
* **STRETCH_ASPECT_IGNORE** = **0**
* **STRETCH_ASPECT_KEEP** = **1**
* **STRETCH_ASPECT_KEEP_WIDTH** = **2**
* **STRETCH_ASPECT_KEEP_HEIGHT** = **3**
### Member Function Description

@ -8,5 +8,7 @@
### Member Functions ### Member Functions
* void **[set&#95;shader](#set_shader)** **(** [Shader](class_shader) shader **)** * void **[set&#95;shader](#set_shader)** **(** [Shader](class_shader) shader **)**
* [Shader](class_shader) **[get&#95;shader](#get_shader)** **(** **)** const * [Shader](class_shader) **[get&#95;shader](#get_shader)** **(** **)** const
* void **[set&#95;shader&#95;param](#set_shader_param)** **(** [String](class_string) param, var value **)**
* void **[get&#95;shader&#95;param](#get_shader_param)** **(** [String](class_string) param **)** const
### Member Function Description ### Member Function Description

@ -11,7 +11,7 @@ Base class for all 2D Shapes.
* [bool](class_bool) **[collide](#collide)** **(** [Matrix32](class_matrix32) local_xform, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform **)** * [bool](class_bool) **[collide](#collide)** **(** [Matrix32](class_matrix32) local_xform, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform **)**
* [bool](class_bool) **[collide&#95;with&#95;motion](#collide_with_motion)** **(** [Matrix32](class_matrix32) local_xform, [Vector2](class_vector2) local_motion, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform, [Vector2](class_vector2) shape_motion **)** * [bool](class_bool) **[collide&#95;with&#95;motion](#collide_with_motion)** **(** [Matrix32](class_matrix32) local_xform, [Vector2](class_vector2) local_motion, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform, [Vector2](class_vector2) shape_motion **)**
* void **[collide&#95;and&#95;get&#95;contacts](#collide_and_get_contacts)** **(** [Matrix32](class_matrix32) local_xform, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform **)** * void **[collide&#95;and&#95;get&#95;contacts](#collide_and_get_contacts)** **(** [Matrix32](class_matrix32) local_xform, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform **)**
* void **[collide&#95;with&#95;motion&#95;and&#95;get&#95;contacts](#collide_with_motion_and_get_contacts)** **(** [Matrix32](class_matrix32) local_xform, [Object](class_object) local_motion, [Shape2D](class_shape2d) with_shape **)** * void **[collide&#95;with&#95;motion&#95;and&#95;get&#95;contacts](#collide_with_motion_and_get_contacts)** **(** [Matrix32](class_matrix32) local_xform, [Vector2](class_vector2) local_motion, [Shape2D](class_shape2d) with_shape, [Matrix32](class_matrix32) shape_xform, [Vector2](class_vector2) shape_motion **)**
### Description ### Description
Base class for all 2D Shapes. All 2D shape types inherit from this. Base class for all 2D Shapes. All 2D shape types inherit from this.

@ -20,6 +20,7 @@ Skeleton for characters and animated objects.
* void **[clear&#95;bones](#clear_bones)** **(** **)** * void **[clear&#95;bones](#clear_bones)** **(** **)**
* [Transform](class_transform) **[get&#95;bone&#95;pose](#get_bone_pose)** **(** [int](class_int) bone_idx **)** const * [Transform](class_transform) **[get&#95;bone&#95;pose](#get_bone_pose)** **(** [int](class_int) bone_idx **)** const
* void **[set&#95;bone&#95;pose](#set_bone_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)** * void **[set&#95;bone&#95;pose](#set_bone_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)**
* void **[set&#95;bone&#95;global&#95;pose](#set_bone_global_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) pose **)**
* [Transform](class_transform) **[get&#95;bone&#95;global&#95;pose](#get_bone_global_pose)** **(** [int](class_int) bone_idx **)** const * [Transform](class_transform) **[get&#95;bone&#95;global&#95;pose](#get_bone_global_pose)** **(** [int](class_int) bone_idx **)** const
* [Transform](class_transform) **[get&#95;bone&#95;custom&#95;pose](#get_bone_custom_pose)** **(** [int](class_int) bone_idx **)** const * [Transform](class_transform) **[get&#95;bone&#95;custom&#95;pose](#get_bone_custom_pose)** **(** [int](class_int) bone_idx **)** const
* void **[set&#95;bone&#95;custom&#95;pose](#set_bone_custom_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) custom_pose **)** * void **[set&#95;bone&#95;custom&#95;pose](#set_bone_custom_pose)** **(** [int](class_int) bone_idx, [Transform](class_transform) custom_pose **)**

@ -18,7 +18,7 @@
* void **[set&#95;volume&#95;db](#set_volume_db)** **(** [float](class_float) db **)** * void **[set&#95;volume&#95;db](#set_volume_db)** **(** [float](class_float) db **)**
* [float](class_float) **[get&#95;volume&#95;db](#get_volume_db)** **(** **)** const * [float](class_float) **[get&#95;volume&#95;db](#get_volume_db)** **(** **)** const
* [String](class_string) **[get&#95;stream&#95;name](#get_stream_name)** **(** **)** const * [String](class_string) **[get&#95;stream&#95;name](#get_stream_name)** **(** **)** const
* [float](class_float) **[get&#95;pos](#get_pos)** **(** **)** const * [float](class_float) **[get&#95;stream&#95;pos](#get_stream_pos)** **(** **)** const
* void **[set&#95;autoplay](#set_autoplay)** **(** [bool](class_bool) enabled **)** * void **[set&#95;autoplay](#set_autoplay)** **(** [bool](class_bool) enabled **)**
* [bool](class_bool) **[has&#95;autoplay](#has_autoplay)** **(** **)** const * [bool](class_bool) **[has&#95;autoplay](#has_autoplay)** **(** **)** const
* void **[set&#95;expand](#set_expand)** **(** [bool](class_bool) enable **)** * void **[set&#95;expand](#set_expand)** **(** [bool](class_bool) enable **)**

@ -7,7 +7,8 @@
### Member Functions ### Member Functions
* [int](class_int) **[get&#95;pending&#95;frame&#95;count](#get_pending_frame_count)** **(** **)** const * [int](class_int) **[get&#95;pending&#95;frame&#95;count](#get_pending_frame_count)** **(** **)** const
* [Image](class_image) **[pop&#95;frame](#pop_frame)** **(** **)** * void **[pop&#95;frame](#pop_frame)** **(** [Object](class_object) arg0 **)**
* [Image](class_image) **[peek&#95;frame](#peek_frame)** **(** **)** const * [Image](class_image) **[peek&#95;frame](#peek_frame)** **(** **)** const
* void **[set&#95;audio&#95;track](#set_audio_track)** **(** [int](class_int) idx **)**
### Member Function Description ### Member Function Description

@ -129,7 +129,7 @@ Server for anything visible.
* [bool](class_bool) **[instance&#95;is&#95;exterior](#instance_is_exterior)** **(** [RID](class_rid) arg0 **)** const * [bool](class_bool) **[instance&#95;is&#95;exterior](#instance_is_exterior)** **(** [RID](class_rid) arg0 **)** const
* [Array](class_array) **[instances&#95;cull&#95;aabb](#instances_cull_aabb)** **(** [AABB](class_aabb) arg0, [RID](class_rid) arg1 **)** const * [Array](class_array) **[instances&#95;cull&#95;aabb](#instances_cull_aabb)** **(** [AABB](class_aabb) arg0, [RID](class_rid) arg1 **)** const
* [Array](class_array) **[instances&#95;cull&#95;ray](#instances_cull_ray)** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const * [Array](class_array) **[instances&#95;cull&#95;ray](#instances_cull_ray)** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const
* [Array](class_array) **[instances&#95;cull&#95;convex](#instances_cull_convex)** **(** [Vector3](class_vector3) arg0, [Vector3](class_vector3) arg1, [RID](class_rid) arg2 **)** const * [Array](class_array) **[instances&#95;cull&#95;convex](#instances_cull_convex)** **(** [Array](class_array) arg0, [RID](class_rid) arg1 **)** const
* [RID](class_rid) **[instance&#95;geometry&#95;override&#95;material&#95;param](#instance_geometry_override_material_param)** **(** [RID](class_rid) arg0 **)** const * [RID](class_rid) **[instance&#95;geometry&#95;override&#95;material&#95;param](#instance_geometry_override_material_param)** **(** [RID](class_rid) arg0 **)** const
* [RID](class_rid) **[instance&#95;geometry&#95;get&#95;material&#95;param](#instance_geometry_get_material_param)** **(** [RID](class_rid) arg0 **)** const * [RID](class_rid) **[instance&#95;geometry&#95;get&#95;material&#95;param](#instance_geometry_get_material_param)** **(** [RID](class_rid) arg0 **)** const
* [RID](class_rid) **[get&#95;test&#95;cube](#get_test_cube)** **(** **)** * [RID](class_rid) **[get&#95;test&#95;cube](#get_test_cube)** **(** **)**