Updated devel_faq (markdown)

Juan Linietsky 2015-07-27 08:38:17 -03:00
parent 7d59df922a
commit e887020273

@ -65,4 +65,21 @@ Once one of the above points is stated, we can work together on a solution and t
As such, please don't feel that your ideas for Godot are unwelcome. Instead, try to reformulate them as a problem first, so developers and the community have a base ground to discuss first.
Examples of how not to state problems generally are like this:
* Certain feature is ugly
* Certain workflow is slow
* Certain feature needs optimization
* Certain aspect of the UI looks cluttered
Associating something with an adjective will not get you much attention and developers will most likely not understand you. Instead, try to reformulate your problem as a story such as:
* I try to move objects around but always end up picking the wrong one
* I tried to make a game like Battlefield but i'm not managing to understand how to get lighting to look the same.
* I always forget which script I was editing, and it takes me too many steps to go back to it.
This will allow you to convey what you are thinking much better and set a common ground for discussion. Please try your best to state your problems as stories to the developers and the community, before discussing any idea.
(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the [CC By](https://creativecommons.org/licenses/by/3.0/legalcode) license.