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Updated tutorial_physics_2d (markdown)
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@ -114,6 +114,13 @@ As an example, here's the scene from the platformer, containing an Area2D with c
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<p align="center"><img src="images/area2dcoin.png"></p>
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#####Triggers
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A CollisionShape2D or CollisionPolygon2D can be set as a trigger. When used in a RigidBody2D or KinematicBody2D, "trigger" shapes become non-collidable (objects can't collide against it). They just move around with the object as ghosts. This makes them useful in two situations:
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* Disabling collision in a specific shape.
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* Get an Area2D to trigger a body_enter / body_exit signals with non collidable objects (useful in several situations).
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### CollisionPolygon2D
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This one is similar to CollisionShape2D, except that instead of assigning a shape, a polygon can be edited (drawn by the user) to determine the shape. The polygon can be convex or concave, it doesn't matter.
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