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Updated devel_faq (markdown)
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@ -27,7 +27,7 @@ C and C++ can be perfectly used to program Godot (check the advanced tutorials s
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Of course, the biggest benefit of using a statically typed language is performance, so using C++ is recommended only if an important bottleneck is found that can't be overcomed with scripting or engine tools. This is, however, rare as most tasks in a game (game logic, user interfaces, AI, etc) are not performance intensive and the engine takes care of the heavy workloads via it's tools and components.
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#### Staticallt Typed+Runtime Languages:
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#### Statically Typed+Runtime Languages:
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Static compiled languages with a runtime (Such C#, Java or Dart) are often a nice alternative because they are fast (static typing will always be much faster, even if interpreted) and don't have most of the hassles associated with C++. It is a workflow with different pros/cons that could be added to Godot but, unfortunately, we haven't been able to find a run-time (language, tools and library) that meets the following requirements:
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@ -36,3 +36,5 @@ Static compiled languages with a runtime (Such C#, Java or Dart) are often a nic
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Still, none of the authors of Godot are experts in this field, so if any solution can be found, please let us know!
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To sum up again. To use Godot learn GDScript. It's easy, It works, promise! and if you need more performance (make sure you _really_ know you need it!) go the C++ route.
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