Updated devel_faq (markdown)

reduz 2014-09-04 08:01:12 -07:00
parent ffec52d12c
commit db49034c41

@ -27,7 +27,7 @@ C and C++ can be perfectly used to program Godot (check the advanced tutorials s
Of course, the biggest benefit of using a statically typed language is performance, so using C++ is recommended only if an important bottleneck is found that can't be overcomed with scripting or engine tools. This is, however, rare as most tasks in a game (game logic, user interfaces, AI, etc) are not performance intensive and the engine takes care of the heavy workloads via it's tools and components.
#### Staticallt Typed+Runtime Languages:
#### Statically Typed+Runtime Languages:
Static compiled languages with a runtime (Such C#, Java or Dart) are often a nice alternative because they are fast (static typing will always be much faster, even if interpreted) and don't have most of the hassles associated with C++. It is a workflow with different pros/cons that could be added to Godot but, unfortunately, we haven't been able to find a run-time (language, tools and library) that meets the following requirements:
@ -36,3 +36,5 @@ Static compiled languages with a runtime (Such C#, Java or Dart) are often a nic
Still, none of the authors of Godot are experts in this field, so if any solution can be found, please let us know!
To sum up again. To use Godot learn GDScript. It's easy, It works, promise! and if you need more performance (make sure you _really_ know you need it!) go the C++ route.