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Updated devel_roadmap (markdown)
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@ -18,8 +18,15 @@ These are just tentative to have a rough idea of the development plan. Ideas and
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* More Shaders (2D, Lighting, Post-Processing)
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* 2D deforms and skeletons
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* FBX Import (blender did it..)
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* Live scene editing (should be rather easy)
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### Milestone 3 (November 2014)
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* OpenGL ES 3.0 backend
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* SSAO, LPV, and more modern visual effects.
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* Windows Universal Binary support (API still does not exist AFAIK)
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### Future
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* Add optional typing to GDScript
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* Ideas?
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