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Updated tutorial_particles_2d (markdown)
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A simple (but flexible enough for most uses) particle system is provided. Particle systems are used to simulate complex physical effects tsuch as sparks, fire, magic particles, smoke, mist, magic, etc.
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The idea is that a "particle" is emitted every a fixed interval and with a fixed lifetime. During his lifetime, every particle will have the same base behavior. What makes every particle different and provides a more organic look is the "randomness" associated to each parameter. In essence, creating a particle system means setting base physics parameters and then adding randomness to them.
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The idea is that a "particle" is emitted at a fixed interval and with a fixed lifetime. During his lifetime, every particle will have the same base behavior. What makes every particle different and provides a more organic look is the "randomness" associated to each parameter. In essence, creating a particle system means setting base physics parameters and then adding randomness to them.
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### Particles2D
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#### Linear Velocity
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Linear Velocity is the speed at which particles will be emitted (in pixels/sec). Speed might later be modified by gravity or other acceleations (as described further below).
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Linear Velocity is the speed at which particles will be emitted (in pixels/sec). Speed might later be modified by gravity or other accelerations (as described further below).
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<p align="center"><img src="images/paranim4.gif"></p>
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