diff --git a/class_area2d.md b/class_area2d.md index bc8b299..75bcbf2 100644 --- a/class_area2d.md +++ b/class_area2d.md @@ -20,6 +20,10 @@ General purpose area detection and influence for 2D Phisics. * [float](class_float) **[get_angular_damp](#get_angular_damp)** **(** **)** const * void **[set_priority](#set_priority)** **(** [float](class_float) priority **)** * [float](class_float) **[get_priority](#get_priority)** **(** **)** const + * void **[set_collision_mask](#set_collision_mask)** **(** [int](class_int) collision_mask **)** + * [int](class_int) **[get_collision_mask](#get_collision_mask)** **(** **)** const + * void **[set_layer_mask](#set_layer_mask)** **(** [int](class_int) layer_mask **)** + * [int](class_int) **[get_layer_mask](#get_layer_mask)** **(** **)** const * void **[set_enable_monitoring](#set_enable_monitoring)** **(** [bool](class_bool) enable **)** * [bool](class_bool) **[is_monitoring_enabled](#is_monitoring_enabled)** **(** **)** const * void **[set_monitorable](#set_monitorable)** **(** [bool](class_bool) enable **)** diff --git a/class_canvasitem.md b/class_canvasitem.md index 1594fda..f15e0db 100644 --- a/class_canvasitem.md +++ b/class_canvasitem.md @@ -49,6 +49,8 @@ Base class of anything 2D. * [Matrix32](class_matrix32) **[get_viewport_transform](#get_viewport_transform)** **(** **)** const * [Rect2](class_rect2) **[get_viewport_rect](#get_viewport_rect)** **(** **)** const * [Matrix32](class_matrix32) **[get_canvas_transform](#get_canvas_transform)** **(** **)** const + * [Vector2](class_vector2) **[get_local_mouse_pos](#get_local_mouse_pos)** **(** **)** const + * [Vector2](class_vector2) **[get_global_mouse_pos](#get_global_mouse_pos)** **(** **)** const * [RID](class_rid) **[get_canvas](#get_canvas)** **(** **)** const * [Object](class_object) **[get_world_2d](#get_world_2d)** **(** **)** const * void **[set_material](#set_material)** **(** [CanvasItemMaterial](class_canvasitemmaterial) material **)** diff --git a/class_color.md b/class_color.md index 330ec28..950f075 100644 --- a/class_color.md +++ b/class_color.md @@ -15,8 +15,6 @@ Color in RGBA format. * [String](class_string) **[to_html](#to_html)** **(** [bool](class_bool) with_alpha=True **)** * [Color](class_color) **[Color](#Color)** **(** [float](class_float) r, [float](class_float) g, [float](class_float) b, [float](class_float) a **)** * [Color](class_color) **[Color](#Color)** **(** [float](class_float) r, [float](class_float) g, [float](class_float) b **)** - * [Color](class_color) **[Color](#Color)** **(** [int](class_int) from **)** - * [Color](class_color) **[Color](#Color)** **(** [String](class_string) from **)** ### Member Variables * [float](class_float) **r** @@ -76,13 +74,3 @@ Construct the color from an RGBA profile. * [Color](class_color) **Color** **(** [float](class_float) r, [float](class_float) g, [float](class_float) b **)** Construct the color from an RGBA profile. - -#### Color - * [Color](class_color) **Color** **(** [int](class_int) from **)** - -Construct the color from an RGBA profile. - -#### Color - * [Color](class_color) **Color** **(** [String](class_string) from **)** - -Construct the color from an RGBA profile. diff --git a/class_kinematicbody2d.md b/class_kinematicbody2d.md index 51fd03a..7d54aa8 100644 --- a/class_kinematicbody2d.md +++ b/class_kinematicbody2d.md @@ -9,6 +9,8 @@ * [Vector2](class_vector2) **[move](#move)** **(** [Vector2](class_vector2) rel_vec **)** * [Vector2](class_vector2) **[move_to](#move_to)** **(** [Vector2](class_vector2) position **)** * [bool](class_bool) **[test_move](#test_move)** **(** [Vector2](class_vector2) rel_vec **)** + * [Vector2](class_vector2) **[get_travel](#get_travel)** **(** **)** const + * void **[revert_motion](#revert_motion)** **(** **)** * [bool](class_bool) **[is_colliding](#is_colliding)** **(** **)** const * [Vector2](class_vector2) **[get_collision_pos](#get_collision_pos)** **(** **)** const * [Vector2](class_vector2) **[get_collision_normal](#get_collision_normal)** **(** **)** const diff --git a/class_matrix32.md b/class_matrix32.md index bf90d2a..fce55eb 100644 --- a/class_matrix32.md +++ b/class_matrix32.md @@ -20,6 +20,7 @@ * [Matrix32](class_matrix32) **[xform](#xform)** **(** var v **)** * [Matrix32](class_matrix32) **[xform_inv](#xform_inv)** **(** var v **)** * [Matrix32](class_matrix32) **[Matrix32](#Matrix32)** **(** [Vector2](class_vector2) x_axis, [Vector2](class_vector2) y_axis, [Vector2](class_vector2) origin **)** + * [Matrix32](class_matrix32) **[Matrix32](#Matrix32)** **(** [Transform](class_transform) from **)** ### Member Variables * [float](class_float) **x** diff --git a/class_physics2dserver.md b/class_physics2dserver.md index 2fedfca..21be291 100644 --- a/class_physics2dserver.md +++ b/class_physics2dserver.md @@ -29,6 +29,8 @@ Physics 2D Server. * [Matrix32](class_matrix32) **[area_get_shape_transform](#area_get_shape_transform)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** const * void **[area_remove_shape](#area_remove_shape)** **(** [RID](class_rid) area, [int](class_int) shape_idx **)** * void **[area_clear_shapes](#area_clear_shapes)** **(** [RID](class_rid) area **)** + * void **[area_set_layer_mask](#area_set_layer_mask)** **(** [RID](class_rid) area, [int](class_int) mask **)** + * void **[area_set_collision_mask](#area_set_collision_mask)** **(** [RID](class_rid) area, [int](class_int) mask **)** * void **[area_set_param](#area_set_param)** **(** [RID](class_rid) area, [int](class_int) param, var value **)** * void **[area_set_transform](#area_set_transform)** **(** [RID](class_rid) area, [Matrix32](class_matrix32) transform **)** * void **[area_get_param](#area_get_param)** **(** [RID](class_rid) area, [int](class_int) param **)** const @@ -59,8 +61,8 @@ Physics 2D Server. * [int](class_int) **[body_get_continuous_collision_detection_mode](#body_get_continuous_collision_detection_mode)** **(** [RID](class_rid) body **)** const * void **[body_set_layer_mask](#body_set_layer_mask)** **(** [RID](class_rid) body, [int](class_int) mask **)** * [int](class_int) **[body_get_layer_mask](#body_get_layer_mask)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const - * void **[body_set_user_mask](#body_set_user_mask)** **(** [RID](class_rid) body, [int](class_int) mask **)** - * [int](class_int) **[body_get_user_mask](#body_get_user_mask)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const + * void **[body_set_collision_mask](#body_set_collision_mask)** **(** [RID](class_rid) body, [int](class_int) mask **)** + * [int](class_int) **[body_get_collision_mask](#body_get_collision_mask)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const * void **[body_set_param](#body_set_param)** **(** [RID](class_rid) body, [int](class_int) param, [float](class_float) value **)** * [float](class_float) **[body_get_param](#body_get_param)** **(** [RID](class_rid) body, [int](class_int) param **)** const * void **[body_set_state](#body_set_state)** **(** [RID](class_rid) body, [int](class_int) state, var value **)** diff --git a/class_physicsbody2d.md b/class_physicsbody2d.md index 69f667d..89eb1e7 100644 --- a/class_physicsbody2d.md +++ b/class_physicsbody2d.md @@ -8,6 +8,8 @@ ### Member Functions * void **[set_layer_mask](#set_layer_mask)** **(** [int](class_int) mask **)** * [int](class_int) **[get_layer_mask](#get_layer_mask)** **(** **)** const + * void **[set_collision_mask](#set_collision_mask)** **(** [int](class_int) mask **)** + * [int](class_int) **[get_collision_mask](#get_collision_mask)** **(** **)** const * void **[set_one_way_collision_direction](#set_one_way_collision_direction)** **(** [Vector2](class_vector2) dir **)** * [Vector2](class_vector2) **[get_one_way_collision_direction](#get_one_way_collision_direction)** **(** **)** const * void **[set_one_way_collision_max_depth](#set_one_way_collision_max_depth)** **(** [float](class_float) depth **)** diff --git a/class_tilemap.md b/class_tilemap.md index df3a6ea..1035ca1 100644 --- a/class_tilemap.md +++ b/class_tilemap.md @@ -28,8 +28,10 @@ Node for 2D Tile-Based games. * [bool](class_bool) **[is_y_sort_mode_enabled](#is_y_sort_mode_enabled)** **(** **)** const * void **[set_collision_use_kinematic](#set_collision_use_kinematic)** **(** [bool](class_bool) use_kinematic **)** * [bool](class_bool) **[get_collision_use_kinematic](#get_collision_use_kinematic)** **(** **)** const - * void **[set_collision_layer_mask](#set_collision_layer_mask)** **(** [int](class_int) mask **)** - * [int](class_int) **[get_collision_layer_mask](#get_collision_layer_mask)** **(** **)** const + * void **[set_collision_layer](#set_collision_layer)** **(** [int](class_int) mask **)** + * [int](class_int) **[get_collision_layer](#get_collision_layer)** **(** **)** const + * void **[set_collision_mask](#set_collision_mask)** **(** [int](class_int) mask **)** + * [int](class_int) **[get_collision_mask](#get_collision_mask)** **(** **)** const * void **[set_collision_friction](#set_collision_friction)** **(** [float](class_float) value **)** * [float](class_float) **[get_collision_friction](#get_collision_friction)** **(** **)** const * void **[set_collision_bounce](#set_collision_bounce)** **(** [float](class_float) value **)**