Updated Home (markdown)

Juan Linietsky 2015-04-24 19:57:40 -03:00
parent 44df22a6f0
commit d6a396f2dd

@ -73,7 +73,7 @@ Be it by fixing issues or taking one of the "fun" and "not so fun" tasks. Before
* [Custom Drawing in Node2D/Control](tutorial_custom_draw_2d) * [Custom Drawing in Node2D/Control](tutorial_custom_draw_2d)
* [Custom GUI Controls](tutorial_custom_controls) * [Custom GUI Controls](tutorial_custom_controls)
* [Screen-Reading Shaders (texscreen() & BackBufferCopy)](tutorial_texscreen) * [Screen-Reading Shaders (texscreen() & BackBufferCopy)](tutorial_texscreen)
* [Ray-Casting](tutorial_raycasting) Raycasting From Code. * [Ray-Casting](tutorial_raycasting) Raycasting From Code (2D and 3D).
* ~~[GUI Containers](tutorial_containers)~~ * ~~[GUI Containers](tutorial_containers)~~
* [Cut-Out Animation](Cutout-Animation) * [Cut-Out Animation](Cutout-Animation)
* ~~[Physics Object Guide](tutorial_physics_objects_guide)~~ * ~~[Physics Object Guide](tutorial_physics_objects_guide)~~
@ -87,6 +87,7 @@ Be it by fixing issues or taking one of the "fun" and "not so fun" tasks. Before
* [Shadow Mapping](tutorial_shadow_mapping) * [Shadow Mapping](tutorial_shadow_mapping)
* [High Dynamic Range](tutorial_hdr) * [High Dynamic Range](tutorial_hdr)
* [3D Performance & Limitations](tutorial_3d_performance) * [3D Performance & Limitations](tutorial_3d_performance)
* [Ray-Casting](tutorial_raycasting) Raycasting From Code (2D and 3D).
* ~~[Procedural Geometry](tutorial_procgeom)~~ * ~~[Procedural Geometry](tutorial_procgeom)~~
* ~~[Light Baking](tutorial_light_baking)~~ * ~~[Light Baking](tutorial_light_baking)~~
* ~~[3D Sprites](tutorial_3d_sprites)~~ * ~~[3D Sprites](tutorial_3d_sprites)~~