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Updated import_3d (markdown)
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@ -134,6 +134,11 @@ To connect to rooms, simply make two identical portals for both rooms and place
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The rest of the tags in this section should be rather obvious, or will be documented/changed in the future.
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## Double-Sidedness
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Collada and other formats support specifying the double-sidedness of the geometry (in other words, when not double-sided, back-faces are not drawn). Godot supports this option per Material, not per Geometry.
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When exporting from 3D DCCs that work with per-object double-sidedness (such as Blender of Maya), make sure that the double sided objects do not share a material with the single sided ones or the importer will not be able to discern.
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## Animation Options
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Some things to keep in mind when importing animations. 3D DCCs allow animating with curves for every x,y,z component, doing IK constraints and other stuff. When imported for real-time, animations are sampled (at small intervals) so all this information is lost. Sampled animations are fast to process, but can use considerable amounts of memory.
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@ -184,4 +189,3 @@ In general, if the user deletes anything from the imported scene (node, mesh, ma
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#### Fresh Re-Import
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It can also happen that the source asset changed beyond recognition and a full fresh re-import is desired. If so, simply re-open the 3d scene import dialog from the Import -> Re-Import menu and perform re-import.
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