Updated devel_roadmap (markdown)

Juan Linietsky 2015-05-25 14:21:14 -03:00
parent 325c0a4ea0
commit be38e08e65

@ -18,30 +18,33 @@ These are just tentative to have a rough idea of the development plan. Ideas and
* First stable, versioned release.
### Godot 1.1 (~March-2015)
~~### Godot 1.1 (~May-2015)~~
* Improved Code Completion
* Visual Shader Editor
* 2D Engine Rewrite (Faster and support Z per node)
* 2D Shader support
* 2D Light & Shadows support
### Godot 1.2 (~May-2015)
### Godot 1.2 (~October-2015)
* Improve debugger
* Live Scene Editing
* Complete UI Rework (rewrite UI, make it more friendly)
* This includes more UI related tasks that will be filled later
### Godot 1.3 (~July-2015)
This release will take a long time given the huge amount of feedback from the growing community.
However, we'll try to do more point releases inbetween.
### Godot 1.3 (~February-2016)
* Better Networking Support.
* Ragdoll Wizard/Helper (can be done manually now but it's a lot of work)
* OpenGEX or FBX Import (ASSIMP? or blender did it..)
* Easier deployer for iOS and NaCL
* Windows Universal Binary support (API should exist now?)
### Godot 1.4 (September 2015)
### Godot 1.4 (Sometime in 2016)
* OpenGL ES 3.0 backend
* Vulkan Backend
* Post Process Shaders
* Support for Terrain
* Support for texture splatting & decals