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Updated devel_roadmap (markdown)
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@ -18,30 +18,33 @@ These are just tentative to have a rough idea of the development plan. Ideas and
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* First stable, versioned release.
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### Godot 1.1 (~March-2015)
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~~### Godot 1.1 (~May-2015)~~
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* Improved Code Completion
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* Visual Shader Editor
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* 2D Engine Rewrite (Faster and support Z per node)
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* 2D Shader support
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* 2D Light & Shadows support
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### Godot 1.2 (~May-2015)
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### Godot 1.2 (~October-2015)
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* Improve debugger
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* Live Scene Editing
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* Complete UI Rework (rewrite UI, make it more friendly)
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* This includes more UI related tasks that will be filled later
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### Godot 1.3 (~July-2015)
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This release will take a long time given the huge amount of feedback from the growing community.
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However, we'll try to do more point releases inbetween.
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### Godot 1.3 (~February-2016)
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* Better Networking Support.
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* Ragdoll Wizard/Helper (can be done manually now but it's a lot of work)
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* OpenGEX or FBX Import (ASSIMP? or blender did it..)
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* Easier deployer for iOS and NaCL
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* Windows Universal Binary support (API should exist now?)
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### Godot 1.4 (September 2015)
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### Godot 1.4 (Sometime in 2016)
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* OpenGL ES 3.0 backend
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* Vulkan Backend
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* Post Process Shaders
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* Support for Terrain
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* Support for texture splatting & decals
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