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Updated tutorial_pause (markdown)
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### Pause?
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In most games, it is always desirable to, at some point, interrupt the game to do something else. Be it taking a break, to changing options. However this is not as simple s it seems. The game might be stopped, but it might be desirable that some menus and animations continue working.
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In most games, it is always desirable to, at some point, interrupt the game to do something else. Be it taking a break, to changing options. However this is not as simple as it seems. The game might be stopped, but it might be desirable that some menus and animations continue working.
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Implementing a fine-grained control for what can be paused (and what not) is a lot of work, so a simple framework for pausing is provided in Godot.
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