Updated tutorial_pause (markdown)

reduz 2014-11-02 17:34:50 -08:00
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### Pause?
In most games, it is always desirable to, at some point, interrupt the game to do something else. Be it taking a break, to changing options. However this is not as simple s it seems. The game might be stopped, but it might be desirable that some menus and animations continue working.
In most games, it is always desirable to, at some point, interrupt the game to do something else. Be it taking a break, to changing options. However this is not as simple as it seems. The game might be stopped, but it might be desirable that some menus and animations continue working.
Implementing a fine-grained control for what can be paused (and what not) is a lot of work, so a simple framework for pausing is provided in Godot.