From b3f51b1ca5fc8a490325fa6e4fe69c06cce5839c Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 7 Dec 2014 10:49:02 -0800 Subject: [PATCH] Updated devel_faq (markdown) --- devel_faq.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/devel_faq.md b/devel_faq.md index c03f3ea..868d326 100644 --- a/devel_faq.md +++ b/devel_faq.md @@ -1,8 +1,10 @@ ## #1 GDScript? Why your own scripting language? Why not Lua, Javascript, C#, etc. +The short answer is, we'd rather a programmer does the effort to learn GDScript so he or she later has a seamless experience, than attracting him or her with a familiar programming language that is not up to the design requirements of Godot, resulting in a worse experience. + The official languges for Godot are GDSCript and C++. -GDScript is designed to integrate from the ground to the way Godot works and is very simple and easy to learn. Takes at much a day or two to get comfortable and it's very easy to see the benefits once you do. Please do the effort to learn GDScript, you will not regret it. +GDScript is designed to integrate from the ground to the way Godot works and is very simple and easy to learn. Takes at much a day or two to get comfortable and it's very easy to see the benefits once you do. Please do the effort to learn GDScript, you will not regret it. Godot C++ API is also efficient and easy to use (the entire Godot editor is made with this API), but trying to use it instead of GDScript is, in most cases, a waste of time.