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Updated tutorial_fixed_materials (markdown)
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@ -64,6 +64,22 @@ Normal depth controls the inensity of the normal-mapping as well as the directio
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<p align="center"><img src="images/fixed_material_normal_depth.png"></p>
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#### Glow
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This value controls how much of the color is sent to the glow buffer. It can be greater than 1 for a stronger effect. For glow to work, a WorldEnvironment must exist with Glow activated.
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<p align="center"><img src="images/fixed_material_glow.png"></p>
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#### Blend Mode
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Objects are usually blended in Mix mode. Other blend modes (Add and Sub) exist for special cases (usually particle effects, light rays, etc) but materials can be set to them:
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<p align="center"><img src="images/fixed_material_blend.png"></p>
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#### Point Size, Line Width
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When drawing points or lines, the size of them can be adjusted here per material.
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### Textures
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