Updated tutorial_fixed_materials (markdown)

reduz 2014-06-20 13:17:26 -07:00
parent e2d4e8808a
commit b38e0fe299

@ -64,6 +64,22 @@ Normal depth controls the inensity of the normal-mapping as well as the directio
<p align="center"><img src="images/fixed_material_normal_depth.png"></p>
#### Glow
This value controls how much of the color is sent to the glow buffer. It can be greater than 1 for a stronger effect. For glow to work, a WorldEnvironment must exist with Glow activated.
<p align="center"><img src="images/fixed_material_glow.png"></p>
#### Blend Mode
Objects are usually blended in Mix mode. Other blend modes (Add and Sub) exist for special cases (usually particle effects, light rays, etc) but materials can be set to them:
<p align="center"><img src="images/fixed_material_blend.png"></p>
#### Point Size, Line Width
When drawing points or lines, the size of them can be adjusted here per material.
### Textures