Updated compiling_osx (markdown)

reduz 2014-10-06 21:00:20 -07:00
parent d26019000a
commit b20e5f00f8

@ -10,7 +10,7 @@ For compiling under Linux or other Unix variants, the following is requiered:
Start a terminal, go to the root dir of the engine source code and type:
```
user@host:~/godot$ scons bin/godot_osx
user@host:~/godot$ scons platform=osx
```
If all goes well, the resulting binary executable will be placed in the "bin" subdirectory. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the project manager. There is a .app template to put the binary into in tools/Godot.app.