Updated tutorial_fixed_materials (markdown)

reduz 2014-06-20 13:42:31 -07:00
parent 73a3e0c034
commit adb2f913b2

@ -89,4 +89,4 @@ Almost all of the parameters above can have a texture assigned to them. There ar
* **UV2 Coordinates**: Some imported models might have come with a second set of UV coordinates. These are common for detail textures or for baked light textures.
* **Sphere**: Spherical coordinates (difference of the normal at the pixel by the camera normal).
The value of every pixel of the texture is multiplied by the original param. This means that if a texture is loaded for diffuse, it will be multiplied by the color of the diffuse color parameter. Same applies to all the others except for specular exponent, which is replaced.
The value of every pixel of the texture is multiplied by the original parameter. This means that if a texture is loaded for diffuse, it will be multiplied by the color of the diffuse color parameter. Same applies to all the others except for specular exponent, which is replaced.