Updated tutorial_lighting (markdown)

reduz 2014-06-22 13:28:01 -07:00
parent ae8cd25402
commit aae1989204

@ -50,3 +50,11 @@ This makes them considerably inconvenient to tweak for artists, so Godot simulat
Spot lights are similar to Omni lights, except they only operate between a given angle (or "cutoff"). They are useful to simulate flashlights, car lights, etc. This kind of light is also attenuated towards the opposite direction it points to. Spot lights are similar to Omni lights, except they only operate between a given angle (or "cutoff"). They are useful to simulate flashlights, car lights, etc. This kind of light is also attenuated towards the opposite direction it points to.
<p align="center"><img src="images/light_spot.png"></p> <p align="center"><img src="images/light_spot.png"></p>
## Ambient Light
Ambient light can be found in the properties of a WorldEnvironment (remember only one of such can be instanced per scene). Ambient light consists of a uniform light and energy. This light is applied the same to every single pixel of the rendered scene, except to objects that used baked light.
## Baked Light
Baked Light stands for pre-computed ambient light. It can serve multiple purposes, such as baking light emissors that are not going to be used in real-time, and baking light bounces from real-time lights to add more realism to a scene (see [Baked Light](tutorial_baked_light) tutorial for more information).