Updated tutorial_fixed_materials (markdown)

reduz 2014-06-20 13:41:39 -07:00
parent 81becebeba
commit 9cb48b7916

@ -85,7 +85,7 @@ When drawing points or lines, the size of them can be adjusted here per material
Almost all of the parameters above can have a texture assigned to them. There are four options to where they can get their UV coordinates:
* **UV Coordinates (UV Array)**: This is the regular UV coordinate array that was imported with the model.
* **UV * UV XForm **: UV Coordinates multiplied by the UV Xform matrix.
* **UV x UV XForm **: UV Coordinates multiplied by the UV Xform matrix.
* **UV2 Coordinates **: Some imported models might have come with a second set of UV coordinates. These are common for detail textures or for baked light textures.
* **Sphere**: Spherical coordinates (difference of the normal at the pixel by the camera normal).