mirror of
https://github.com/godotengine/godot.git
synced 2025-02-16 07:40:36 +00:00
Updated compiling_android (markdown)
parent
3ced2e8c81
commit
8c4aa14fbb
@ -70,7 +70,9 @@ Note:
|
||||
If you reaaaally feel oldschool, you can copy your entire game (or symlink) to the assets/ folder of the Java project (make sure engine.cfg is in assets/) and it will work, but you lose all the benefits of the export system (scripts are not byte-compiled, textures not converted to Android compression, etc. so it's not a good idea).
|
||||
```
|
||||
|
||||
### Compiling export templates:
|
||||
### Compiling Export Templates:
|
||||
|
||||
Godot needs the freshly compiled APK as export templates. It opens the APK, changes a few things inside, adds your file and spits it back. It's really handy! (and required some reverse engineering of the format.).
|
||||
|
||||
Compiling the standard export templates is done by calling scons with the following arguments:
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user