From 8bf7cd3ece8c322cea3e510f7c57cde729a638f2 Mon Sep 17 00:00:00 2001 From: reduz Date: Mon, 6 Oct 2014 20:55:10 -0700 Subject: [PATCH] Updated compiling_intro (markdown) --- compiling_intro.md | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/compiling_intro.md b/compiling_intro.md index f534a29..6b6ce68 100644 --- a/compiling_intro.md +++ b/compiling_intro.md @@ -124,3 +124,33 @@ scons platform= bits=default/32/64 This flag appends ".32" or ".64" suffixes to resulting binaries when relevant. +### Export Templates + +Official export templates are downloaded from the Godot Engine site: http://www.godotengine.org. +However, you might want to build them yourself (in case you want newer ones, you are using custom modules, or simply don't trust your own shadow). + +If you download the official export templates package and unzip it, you will notice that most are just optimized binaries or packages for each platform: + +``` +android_debug.apk +android_release.apk +javascript_debug.zip +javascript_release.zip +linux_server_32 +linux_server_64 +linux_x11_32_debug +linux_x11_32_release +linux_x11_64_debug +linux_x11_64_release +osx.zip +version.txt +windows_32_debug.exe +windows_32_release.exe +windows_64_debug.exe +windows_64_release.exe +windows_debug.exe +windows_release.exe +``` + +To create those yourself, just follow the instructions detailed for each platform in this same tutorial section. Each platform explains how to create it's own template. +