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Updated tutorial_fixed_materials (markdown)
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@ -61,7 +61,7 @@ Regular shader materials allow custom lighting code. Fixed materials come with f
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* **Velvet**: This is similar to Lambert, but adds light scattering in the edges. It's useful for leathers and some types of metals.
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* **Toon**: Standard toon shading with a coverage parameter. The specular component also becomes toon-ized.
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<p align="center"><img src="images/fixed_material_shaders.png"></p>
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<p align="center"><img src="images/fixed_material_shader.png"></p>
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#### Detail & Detail Mix
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