Updated tutorial_fixed_materials (markdown)

reduz 2014-06-21 20:40:44 -07:00
parent a74598ff25
commit 7afb420106

@ -61,7 +61,7 @@ Regular shader materials allow custom lighting code. Fixed materials come with f
* **Velvet**: This is similar to Lambert, but adds light scattering in the edges. It's useful for leathers and some types of metals.
* **Toon**: Standard toon shading with a coverage parameter. The specular component also becomes toon-ized.
<p align="center"><img src="images/fixed_material_shaders.png"></p>
<p align="center"><img src="images/fixed_material_shader.png"></p>
#### Detail & Detail Mix