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Updated shader (markdown)
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@ -201,7 +201,7 @@ Depending on the shader type, several built-in variables are available, listed a
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| out float **SPEC_EXP** | Specular Exponent (Fragment Version) |
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| out float **GLOW** | Glow |
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| out float **POINT_COORD** | UV for point, when drawing point sprites. |
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| out float **INV_CAMERA_MATRIX** | Inverse camera matrix, can be used to obtain world coords. |
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| out float **INV_CAMERA_MATRIX** | Inverse camera matrix, can be used to obtain world coords (see example below). |
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##### Material - LightShader
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