Updated shader (markdown)

Juan Linietsky 2015-04-30 13:53:51 -03:00
parent 088e67692c
commit 763db9cee3

@ -201,7 +201,7 @@ Depending on the shader type, several built-in variables are available, listed a
| out float **SPEC_EXP** | Specular Exponent (Fragment Version) |
| out float **GLOW** | Glow |
| out float **POINT_COORD** | UV for point, when drawing point sprites. |
| out float **INV_CAMERA_MATRIX** | Inverse camera matrix, can be used to obtain world coords. |
| out float **INV_CAMERA_MATRIX** | Inverse camera matrix, can be used to obtain world coords (see example below). |
##### Material - LightShader