Updated tutorial_vercontrol (markdown)

reduz 2014-07-07 22:13:45 -07:00
parent 91a68d10db
commit 60bab656b5

@ -81,3 +81,6 @@ game/gui/options/options.scn
This model or similar models allows projects to grow to really large sizes and still be completely manageable. Notice that everything is based on parts of the game that can be named or described, like the settings screen or the valley. Since everything in Godot is done with scenes, and everything that can be named or described can be a scene, this workflow is very smooth and easygoing.
## Cache Files
Godot uses a hidden file called ".fscache" at the root of the project. On it, it caches project files and is used to quickly know when one is modified. Make sure to **not commit this file** to git or svn, as it contains local information and might confuse another editor instance in another computer.