From 5c79f9d4d47746ee29bd3f1ea8978b21d0285bbf Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 22 Mar 2015 13:49:54 -0300 Subject: [PATCH] Updated tutorial_physics_2d (markdown) --- tutorial_physics_2d.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorial_physics_2d.md b/tutorial_physics_2d.md index 840c309..7040fd8 100644 --- a/tutorial_physics_2d.md +++ b/tutorial_physics_2d.md @@ -242,7 +242,7 @@ Enjoy doing space queries! ### Contact Reporting -Remember that not every combination of two bodies can "report" contacts. Static bodies are passive and will not report contacts when hit. Kinematic Bodies will report contacts but only against Rigid/Character bodies. Area2D will report overlap with bodies and with other areas. The following table should make it more visual: +Remember that not every combination of two bodies can "report" contacts. Static bodies are passive and will not report contacts when hit. Kinematic Bodies will report contacts but only against Rigid/Character bodies. Area2D will report overlap (not detailed contacts) with bodies and with other areas. The following table should make it more visual: #### In case of overlap, who receives collision information?