Updated Home (markdown)

anatagawa 2014-02-17 06:04:42 -08:00
parent 03400d3bf7
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Home.md

@ -60,31 +60,20 @@ Welcome to the Godot Engine documentation center. The aim of these pages is to p
* [GUI Control Repositioning](tutorial_gui_repositioning)
* [GUI Skinning](tutorial_gui_skinning)
* [ Physics Engine (2D)](tutorial_physics_2d)
* [Physics Engine (2D)](tutorial_physics_2d)
* [Cut-Out Animation](tutorial_cutout)
* [ Creating a 3D game](tutorial_3d)
* [Creating a 3D game](tutorial_3d)
* [Using the AnimationTreePlayer](tutorial_animation_tree)
* [Supporting Multiple Languages](tutorial_localization)
* [Creating Resizable GUIs Efficiently](tutorial_resizable_gui)
#### Advanced
* [ Servers (Low Levl API)](tutorial_servers)
* [Servers (Low Levl API)](tutorial_servers)
* [Paths](paths)
* [Thread Safety](thread_safety) Using Multiple Threads.
* [Memory](memory) Memory model and administration.
@ -92,13 +81,9 @@ Welcome to the Godot Engine documentation center. The aim of these pages is to p
* [Editor Plugin](editor_plugin) Writing an editor extension.
* [Editor Plugin](editor_res_node) Writing a Resource or Node editor extension.
* [Editor Import-Export](editor_import) Writing an editor import-export extension.
* [Editor Scene Loader](editor_scene_loader) Writing a scene format loader.
* [Editor 3D Import](editor_import_3d) Writing a script for customizing imported 3D scenes.
# Reference
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* [Alphabetical Class List](class_list/class_list) List of classes in alphabetical order.
* [Categorized Class List](class_list/category) List of classes organized by category.
* [Inheritance Class Tree](class_list/inheritance) List of classes organized by inheritance.
* [Relevant Classes](relevant_classes) List of the most relevant classes to learn first.
#### Languages
* [GDScript](gdscript) Built-in, simple, flexible and efficient scripting language.
* [Squirrel](squirrel) Optional, more complex scripting language. **[DEPRECATED]**
* [Shader](shader) Built-in, portable, shader language.
* [Locales](locales) List of supported locale strings.
# Asset Pipeline
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* [Import Process](import_process) The import process described.
* [Importing Textures](import_textures) Importing textures.
* [Importing 3D](import_3d) Importing 3D scenes.
* [Importing Fonts](import_fonts) Importing fonts.
* [Importing Audio Samples](import_samples) Importing audio samples.
* [Importing Translations](import_translation) Importing translations.
#### Export
* [Export](export) Exporting Projects.
* [One Click Deploy](one_click_deploy) One Click Deploy.
* [PC](export_pc) Exporting for PC (Mac, Windows, Linux).
* [Android](export_android) Exporting for Android.
* [BlackBerry 10](export_bb10) Exporting for BlackBerry 10.
* [iOS](export_ios) Exporting for iOS.
* [NaCL](export_nacl) Exporting for Google Native Client.
* [HTML5](export_html5) Exporting for HTML5 (using asm.js).
* [Consoles](export_consoles) Exporting for consoles (PS3, PSVita, etc).
# Advanced