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Created compiling_batch_templates (markdown)
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compiling_batch_templates.md
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compiling_batch_templates.md
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# Batch Building Templates
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The following is almost the same exact script we use to build all the export templates that go to the site. If you want to build or roll them yourself, this might be of use.
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(note: mac stuff is missing)
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```bash
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#This script is intended to run on Linux or OSX. Cygwin might work.
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# if this flag is set, build is tagged as release in the version
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# echo $IS_RELEASE_BUILD
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#Need to set path to EMScripten
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export EMSCRIPTEN_ROOT=/home/to/emscripten
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#Build templates
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#remove this stuff, will be created anew
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rm -rf templates
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mkdir -p templates
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# Windows 32 Release and Debug
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scons -j 4 p=windows target=release tools=no bits=32
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cp bin/godot.windows.opt.32.exe templates/windows_32_release.exe
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upx templates/windows_32_release.exe
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scons -j 4 p=windows target=release_debug tools=no bits=32
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cp bin/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe
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upx templates/windows_32_debug.exe
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# Windows 64 Release and Debug (UPX does not support it yet)
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scons -j 4 p=windows target=release tools=no bits=64
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cp bin/godot.windows.opt.64.exe templates/windows_64_release.exe
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x86_64-w64-mingw32-strip templates/windows_64_release.exe
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scons -j 4 p=windows target=release_debug tools=no bits=64
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cp bin/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe
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x86_64-w64-mingw32-strip templates/windows_64_debug.exe
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# Linux 64 Release and Debug
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scons -j 4 p=x11 target=release tools=no bits=64
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cp bin/godot.x11.opt.64 templates/linux_x11_64_release
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upx templates/linux_x11_64_release
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scons -j 4 p=x11 target=release_debug tools=no bits=64
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cp bin/godot.x11.opt.debug.64 templates/linux_x11_64_debug
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upx templates/linux_x11_64_debug
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# Linux 32 Release and Debug
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scons -j 4 p=x11 target=release tools=no bits=32
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cp bin/godot.x11.opt.32 templates/linux_x11_32_release
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upx templates/linux_x11_32_release
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scons -j 4 p=x11 target=release_debug tools=no bits=32
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cp bin/godot.x11.opt.debug.32 templates/linux_x11_32_debug
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upx templates/linux_x11_32_debug
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# Server for 32 and 64 bits (always in debug)
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scons -j 4 p=server target=release_debug tools=no bits=64
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cp bin/godot_server.server.opt.debug.64 templates/linux_server_64
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upx templates/linux_server_64
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scons -j 4 p=server target=release_debug tools=no bits=32
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cp bin/godot_server.server.opt.debug.32 templates/linux_server_32
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upx templates/linux_server_32
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# Android
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export ANDROID_HOME=/home/to/android-sdk
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export ANDROID_NDK_ROOT=/home/to/android-ndk
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# git does not allow empty dirs, so create those
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mkdir -p platform/android/java/libs/armeabi
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mkdir -p platform/android/java/libs/x86
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#Android Release
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scons -j 4 p=android target=release
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cp bin/libgodot_android.android.opt.so platform/android/java/libs/armeabi
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ant -s platform/android/java/build.xml release
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cp platform/android/java/bin/Godot-release-unsigned.apk templates/android_release.apk
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#Android Debug
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scons -j 4 p=android target=release_debug
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cp bin/libgodot_android.android.opt.debug.so platform/android/java/libs/armeabi
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ant -s platform/android/java/build.xml release
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cp platform/android/java/bin/Godot-release-unsigned.apk templates/android_debug.apk
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# EMScripten
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scons -j 4 p=javascript target=release
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cp bin/godot.javascript.opt.html godot.html
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cp bin/godot.javascript.opt.js godot.js
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cp tools/html_fs/filesystem.js .
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zip javascript_release.zip godot.html godot.js filesystem.js
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mv javascript_release.zip templates/
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scons -j 4 p=javascript target=release_debug
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cp bin/godot.javascript.opt.debug.html godot.html
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cp bin/godot.javascript.opt.debug.js godot.js
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cp tools/html_fs/filesystem.js .
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zip javascript_debug.zip godot.html godot.js filesystem.js
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mv javascript_debug.zip templates/
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# BlackBerry 10 (currently disabled)
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#. /path/to/bbndk/bbndk-env.sh
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#scons -j 4 platform/bb10/godot_bb10_opt.qnx.armle target=release
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#cp platform/bb10/godot_bb10_opt.qnx.armle platform/bb10/bar
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#scons -j 4 platform/bb10/godot_bb10.qnx.armle target=release_debug
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#cp platform/bb10/godot_bb10.qnx.armle platform/bb10/bar
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#cd platform/bb10/bar
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#zip -r bb10.zip *
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#mv bb10.zip ../../../templates
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#cd ../../..
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# BUILD ON MAC
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[...]
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# Build release executables with editor
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mkdir -p release
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scons -j 4 p=server target=release_debug bits=64
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cp bin/godot_server.server.opt.tools.64 release/linux_server.64
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upx release/linux_server.64
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scons -j 4 p=x11 target=release_debug tools=yes bits=64
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cp bin/godot.x11.opt.tools.64 release/godot_x11.64
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# upx release/godot_x11.64 -- fails on some linux distros
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scons -j 4 p=x11 target=release_debug tools=yes bits=32
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cp bin/godot.x11.opt.tools.32 release/godot_x11.32
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scons -j 4 p=windows target=release_debug tools=yes bits=64
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cp bin/godot.windows.opt.tools.64.exe release/godot_win64.exe
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x86_64-w64-mingw32-strip release/godot_win64.exe
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#upx release/godot_win64.exe
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scons -j 4 p=windows target=release_debug tools=yes bits=32
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cp bin/godot.windows.opt.tools.32.exe release/godot_win32.exe
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x86_64-w64-mingw32-strip release/godot_win32.exe
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#upx release/godot_win64.exe
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[..] # mac stuff
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# Update classes.xml (used to generate doc)
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cp doc/base/classes.xml .
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release/linux_server.64 -doctool classes.xml
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cd demos
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rm -f godot_demos.zip
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zip -r godot_demos *
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cd ..
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cd tools/export/blender25
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zip -r bettercollada *
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mv bettercollada.zip ../../..
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cd ../../..
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```
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