Updated tutorial_3d_performance (markdown)

reduz 2014-11-29 11:03:01 -08:00
parent 0bcce1c7de
commit 4df9586d70

@ -75,7 +75,9 @@ As also mentioned before, using objects with less vertices can improve performan
If several identical objects have to be drawn in the same place or nearby, try using [MultiMesh](class_multimesh) instead. MultiMesh allows drawing of dozens of thousands of objects at very little performance cost, making it ideal for flocks, grass, particles, etc.
#### Bake Lighting
Small lights are usually not a performance issue. Shadows a little more. In general, if several lights need to affect a scene, it's ideal to [bake it](tutorial_baked_light). Baking can also improve the scene quality by adding indirect light bounces.