Updated shader (markdown)

reduz 2014-09-15 05:10:37 -07:00
parent 400cf52859
commit 4ae57242b7

@ -191,6 +191,7 @@ Depending on the shader type, several built-in variables are available, listed a
| const vec4 **VAR1** | Varying 1 |
| const vec4 **VAR2** | Varying 2 |
| const vec2 **SCREEN_TEXEL_SIZE**| Size of Screen Pixel (for texscreen) |
| const vec2 **SCREEN_UV**| Screen Texture Coordinate (for using with texscreen) |
| const float **TIME**| Time (in seconds) |
| out vec3 **DIFFUSE** | Diffuse Color |
| out vec4 **DIFFUSE_ALPHA** | Diffuse Color with Alpha |