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Updated shader (markdown)
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@ -191,6 +191,7 @@ Depending on the shader type, several built-in variables are available, listed a
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| const vec4 **VAR1** | Varying 1 |
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| const vec4 **VAR2** | Varying 2 |
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| const vec2 **SCREEN_TEXEL_SIZE**| Size of Screen Pixel (for texscreen) |
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| const vec2 **SCREEN_UV**| Screen Texture Coordinate (for using with texscreen) |
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| const float **TIME**| Time (in seconds) |
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| out vec3 **DIFFUSE** | Diffuse Color |
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| out vec4 **DIFFUSE_ALPHA** | Diffuse Color with Alpha |
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