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Updated Cutout Animation (markdown)
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@ -91,6 +91,24 @@ Moving the remote transform nodes will move the sprites, allowing to easily anim
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<p align="center"><img src="images/tutovec_torso4.gif"></p>
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<p align="center"><img src="images/tutovec_torso4.gif"></p>
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#### Completing the Skeleton
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Complete the skeleton by following the same steps for the rest of the parts. The resulting scene should look similar to this:
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<p align="center"><img src="images/tuto_cutout10.png"></p>
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The resulting rig should be easy to animate, by selecting the nodes and rotating them you can animate forward kinematic (FK) efficiently.
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For simple objects and rigs this is fine, however the following problems are common:
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* Selecting sprites can become difficult for complex rigs, and the scene tree ends being used due to the difficulty of clicking over the proper sprite.
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* Inverse Kinematics is often desire for extremities.
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To solve these problems, Godot supports a simple method of skeletons.
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### Skeletons
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