Updated Cutout Animation (markdown)

reduz 2014-11-25 18:39:07 -08:00
parent c2302ac8b6
commit 4917c545c9

@ -91,6 +91,24 @@ Moving the remote transform nodes will move the sprites, allowing to easily anim
<p align="center"><img src="images/tutovec_torso4.gif"></p>
#### Completing the Skeleton
Complete the skeleton by following the same steps for the rest of the parts. The resulting scene should look similar to this:
<p align="center"><img src="images/tuto_cutout10.png"></p>
The resulting rig should be easy to animate, by selecting the nodes and rotating them you can animate forward kinematic (FK) efficiently.
For simple objects and rigs this is fine, however the following problems are common:
* Selecting sprites can become difficult for complex rigs, and the scene tree ends being used due to the difficulty of clicking over the proper sprite.
* Inverse Kinematics is often desire for extremities.
To solve these problems, Godot supports a simple method of skeletons.
### Skeletons