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Autogen Class List
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@ -15,6 +15,7 @@
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* [Vector2](class_vector2) **[get_collider_velocity](#get_collider_velocity)** **(** **)** const
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* void **[get_collider](#get_collider)** **(** **)** const
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* [int](class_int) **[get_collider_shape](#get_collider_shape)** **(** **)** const
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* void **[get_collider_metadata](#get_collider_metadata)** **(** **)** const
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* void **[set_collide_with_static_bodies](#set_collide_with_static_bodies)** **(** [bool](class_bool) enable **)**
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* [bool](class_bool) **[can_collide_with_static_bodies](#can_collide_with_static_bodies)** **(** **)** const
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* void **[set_collide_with_kinematic_bodies](#set_collide_with_kinematic_bodies)** **(** [bool](class_bool) enable **)**
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@ -27,6 +27,7 @@ Direct access object to a physics body in the [Physics2DServer](class_physics2ds
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* [int](class_int) **[get_contact_collider_id](#get_contact_collider_id)** **(** [int](class_int) contact_idx **)** const
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* [Object](class_object) **[get_contact_collider_object](#get_contact_collider_object)** **(** [int](class_int) contact_idx **)** const
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* [int](class_int) **[get_contact_collider_shape](#get_contact_collider_shape)** **(** [int](class_int) contact_idx **)** const
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* void **[get_contact_collider_shape_metadata](#get_contact_collider_shape_metadata)** **(** [int](class_int) contact_idx **)** const
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* [Vector2](class_vector2) **[get_contact_collider_velocity_at_pos](#get_contact_collider_velocity_at_pos)** **(** [int](class_int) contact_idx **)** const
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* [float](class_float) **[get_step](#get_step)** **(** **)** const
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* void **[integrate_forces](#integrate_forces)** **(** **)**
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@ -44,9 +44,11 @@ Physics 2D Server.
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* void **[body_add_shape](#body_add_shape)** **(** [RID](class_rid) body, [RID](class_rid) shape, [Matrix32](class_matrix32) transform=1,0, 0,1, 0,0 **)**
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* void **[body_set_shape](#body_set_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [RID](class_rid) shape **)**
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* void **[body_set_shape_transform](#body_set_shape_transform)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [Matrix32](class_matrix32) transform **)**
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* void **[body_set_shape_metadata](#body_set_shape_metadata)** **(** [RID](class_rid) body, [int](class_int) shape_idx, var metadata **)**
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* [int](class_int) **[body_get_shape_count](#body_get_shape_count)** **(** [RID](class_rid) body **)** const
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* [RID](class_rid) **[body_get_shape](#body_get_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
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* [Matrix32](class_matrix32) **[body_get_shape_transform](#body_get_shape_transform)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
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* void **[body_get_shape_metadata](#body_get_shape_metadata)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)** const
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* void **[body_remove_shape](#body_remove_shape)** **(** [RID](class_rid) body, [int](class_int) shape_idx **)**
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* void **[body_clear_shapes](#body_clear_shapes)** **(** [RID](class_rid) body **)**
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* void **[body_set_shape_as_trigger](#body_set_shape_as_trigger)** **(** [RID](class_rid) body, [int](class_int) shape_idx, [bool](class_bool) enable **)**
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