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<p align="center"><img src="http://www.godotengine.org/wp/wp-content/uploads/2014/01/godot_logo_63px_alto-02-021.png"/></p>
# Introduction
Welcome to the Godot Engine documentation center. The aim of these pages is to provide centralized access to all documentation-related materials.
# Roadmap
* [Development Roadmap](devel_roadmap)
* [Volunteers Needed](devel_volunteers)
# Tutorials
#### Basic (Step by Step)
1. [Scenes and Nodes](tutorial_scene)
2. [Instancing](tutorial_instancing)
3. [Instancing (Continued)](tutorial_instancing_2)
4. [Scripting](tutorial_scripting)
5. [Scripting (Continued)](tutorial_scripting_2)
6. [Creating a 2D Game](tutorial_2d)
7. [GUI Introduction](tutorial_gui)
8. [Creating a Splash Screen](tutorial_splash)
9. [Animation](tutorial_animation)
10. [Resources](tutorial_resources)
11. [File System](tutorial_fs)
12. [SceneMainLoop](tutorial_scene_main_loop)
13. [Singletons (Autoload)](tutorial_singletons)
#### Engine
* [Viewports](tutorial_viewports)
* [Multiple Screen Resolutions](tutorial_multires)
* [Mouse & Input Coordinates](tutorial_mouse_coords)
* [Version Control & Project Organization](tutorial_vercontrol)
* [GUI Control Repositioning](tutorial_gui_repositioning)
* [Background Loading](Background loading)
* [Encrypting Save Games](tutorial_encrypting_savegames)
* [Internationalizing a Game (Multiple Languages)](tutorial_localization)
* [Handling Quit Request](tutorial_quit)
* ~~[Input Events & Actions](tutorial_input_events)~~
* ~~[GamePad/Keyboard-Controlled GUIs](tutorial_gp_gui)~~
#### 2D Tutorials
* [Physics & Collision (2D)](tutorial_physics_2d)
* [Tile Map](tutorial_tilemap)
* [Kinematic Character (2D)](tutorial_kinematic_char)
* ~~[Cut-Out Animation](tutorial_cutout)~~
* ~~[GUI Skinning](tutorial_gui_skinning)~~
* ~~[Custom Drawing in Node2D/Control](tutorial_custom_draw_2d)~~
#### 3D Tutorials
* [Creating a 3D game](tutorial_3d)
* [Materials](tutorial_materials)
* [Fixed Materials](tutorial_fixed_materials)
* [Shader Materials](tutorial_shader_materials)
* [Lighting](tutorial_lighting)
* [Shadow Mapping](tutorial_shadow_mapping)
* [High Dynamic Range](tutorial_hdr)
* ~~[Light Baking](tutorial_light_baking)~~
* ~~[3D Sprites](tutorial_3d_sprites)~~
* ~~[Using the AnimationTreePlayer](tutorial_animation_tree)~~
* ~~[Portals & Rooms](tutorial_portals_rooms)~~
* ~~[Vehicle](tutorial_vehicle)~~
* ~~[GridMap (3D TileMap)](tutorial_grid_map)~~
* ~~[Spatial Audio](tutorial_spatial_audio)~~
#### Math
* ~~[Vector Math](tutorial_vector_math)~~
* ~~[Matrices & Transforms](tutorial_transforms)~~
#### Advanced
* [Paths](paths)
* [HTTP](http_client) Example of using the HTTP Client class.
* ~~[Thread Safety](thread_safety) Using Multiple Threads.~~
#### Editor Plug-Ins
* ~~[Editor Plugin](editor_plugin) Writing an editor extension.~~
* ~~[Editor Plugin](editor_res_node) Writing a Resource or Node editor extension.~~
* ~~[Editor Import-Export](editor_import) Writing an editor import-export extension.~~
* ~~[Editor Scene Loader](editor_scene_loader) Writing a scene format loader.~~
* ~~[Editor 3D Import](editor_import_3d) Writing a script for customizing imported 3D scenes.~~
# Reference
#### Class List
* [Alphabetical Class List](class_list) List of classes in alphabetical order.
* ~~[Categorized Class List](class_category) List of classes organized by category.~~
* ~~[Inheritance Class Tree](class_inheritance) List of classes organized by inheritance.~~
* [Relevant Classes](relevant_classes) List of the most relevant classes to learn first.
#### Languages
* [GDScript](gdscript) Built-in, simple, flexible and efficient scripting language.
* [Shader](shader) Built-in, portable, shader language.
* [Locales](locales) List of supported locale strings.
# Asset Pipeline
#### General
* [Image Files](image_files) Managing image files (read first!).
#### Import
* [Import Process](import_process) The import process described.
* [Importing Textures](import_textures) Importing textures.
* [Importing 3D Meshes](import_meshes) Importing 3D meshes.
* [Importing 3D Scenes](import_3d) Importing 3D scenes.
* [Importing Fonts](import_fonts) Importing fonts.
* [Importing Audio Samples](import_samples) Importing audio samples.
* [Importing Translations](import_translation) Importing translations.
#### Export
* [Export](export) Exporting Projects.
* [One Click Deploy](one_click_deploy) One Click Deploy.
* [Exporting Images](export_images) Tools for converting image files and creating atlases on export.
* [PC](export_pc) Exporting for PC (Mac, Windows, Linux).
* [Android](export_android) Exporting for Android.
* ~~[BlackBerry 10](export_bb10) Exporting for BlackBerry 10.~~
* [iOS](export_ios) Exporting for iOS.
* ~~[NaCL](export_nacl) Exporting for Google Native Client.~~
* ~~[HTML5](export_html5) Exporting for HTML5 (using asm.js).~~
* ~~[Consoles](export_consoles) Exporting for consoles (PS3, PSVita, etc).~~
# Advanced
[Advanced](advanced) Advanced Topics (C++ Programming, File Formats, Porting, etc).
<p align="center"><img src="http://www.godotengine.org/wp/wp-content/uploads/2014/01/godot_logo_63px_alto-02-021.png"/></p>
# Introduction
Welcome to the Godot Engine documentation center. The aim of these pages is to provide centralized access to all documentation-related materials.
# Roadmap
* [Development Roadmap](devel_roadmap)
* [Volunteers Needed](devel_volunteers)
* [Frequently Asked Questions](devel_faq)
# Tutorials
#### Basic (Step by Step)
1. [Scenes and Nodes](tutorial_scene)
2. [Instancing](tutorial_instancing)
3. [Instancing (Continued)](tutorial_instancing_2)
4. [Scripting](tutorial_scripting)
5. [Scripting (Continued)](tutorial_scripting_2)
6. [Creating a 2D Game](tutorial_2d)
7. [GUI Introduction](tutorial_gui)
8. [Creating a Splash Screen](tutorial_splash)
9. [Animation](tutorial_animation)
10. [Resources](tutorial_resources)
11. [File System](tutorial_fs)
12. [SceneMainLoop](tutorial_scene_main_loop)
13. [Singletons (Autoload)](tutorial_singletons)
#### Engine
* [Viewports](tutorial_viewports)
* [Multiple Screen Resolutions](tutorial_multires)
* [Mouse & Input Coordinates](tutorial_mouse_coords)
* [Version Control & Project Organization](tutorial_vercontrol)
* [GUI Control Repositioning](tutorial_gui_repositioning)
* [Background Loading](Background loading)
* [Encrypting Save Games](tutorial_encrypting_savegames)
* [Internationalizing a Game (Multiple Languages)](tutorial_localization)
* [Handling Quit Request](tutorial_quit)
* ~~[Input Events & Actions](tutorial_input_events)~~
* ~~[GamePad/Keyboard-Controlled GUIs](tutorial_gp_gui)~~
#### 2D Tutorials
* [Physics & Collision (2D)](tutorial_physics_2d)
* [Tile Map](tutorial_tilemap)
* [Kinematic Character (2D)](tutorial_kinematic_char)
* ~~[Cut-Out Animation](tutorial_cutout)~~
* ~~[GUI Skinning](tutorial_gui_skinning)~~
* ~~[Custom Drawing in Node2D/Control](tutorial_custom_draw_2d)~~
#### 3D Tutorials
* [Creating a 3D game](tutorial_3d)
* [Materials](tutorial_materials)
* [Fixed Materials](tutorial_fixed_materials)
* [Shader Materials](tutorial_shader_materials)
* [Lighting](tutorial_lighting)
* [Shadow Mapping](tutorial_shadow_mapping)
* [High Dynamic Range](tutorial_hdr)
* ~~[Light Baking](tutorial_light_baking)~~
* ~~[3D Sprites](tutorial_3d_sprites)~~
* ~~[Using the AnimationTreePlayer](tutorial_animation_tree)~~
* ~~[Portals & Rooms](tutorial_portals_rooms)~~
* ~~[Vehicle](tutorial_vehicle)~~
* ~~[GridMap (3D TileMap)](tutorial_grid_map)~~
* ~~[Spatial Audio](tutorial_spatial_audio)~~
#### Math
* ~~[Vector Math](tutorial_vector_math)~~
* ~~[Matrices & Transforms](tutorial_transforms)~~
#### Advanced
* [Paths](paths)
* [HTTP](http_client) Example of using the HTTP Client class.
* ~~[Thread Safety](thread_safety) Using Multiple Threads.~~
#### Editor Plug-Ins
* ~~[Editor Plugin](editor_plugin) Writing an editor extension.~~
* ~~[Editor Plugin](editor_res_node) Writing a Resource or Node editor extension.~~
* ~~[Editor Import-Export](editor_import) Writing an editor import-export extension.~~
* ~~[Editor Scene Loader](editor_scene_loader) Writing a scene format loader.~~
* ~~[Editor 3D Import](editor_import_3d) Writing a script for customizing imported 3D scenes.~~
# Reference
#### Class List
* [Alphabetical Class List](class_list) List of classes in alphabetical order.
* ~~[Categorized Class List](class_category) List of classes organized by category.~~
* ~~[Inheritance Class Tree](class_inheritance) List of classes organized by inheritance.~~
* [Relevant Classes](relevant_classes) List of the most relevant classes to learn first.
#### Languages
* [GDScript](gdscript) Built-in, simple, flexible and efficient scripting language.
* [Shader](shader) Built-in, portable, shader language.
* [Locales](locales) List of supported locale strings.
# Asset Pipeline
#### General
* [Image Files](image_files) Managing image files (read first!).
#### Import
* [Import Process](import_process) The import process described.
* [Importing Textures](import_textures) Importing textures.
* [Importing 3D Meshes](import_meshes) Importing 3D meshes.
* [Importing 3D Scenes](import_3d) Importing 3D scenes.
* [Importing Fonts](import_fonts) Importing fonts.
* [Importing Audio Samples](import_samples) Importing audio samples.
* [Importing Translations](import_translation) Importing translations.
#### Export
* [Export](export) Exporting Projects.
* [One Click Deploy](one_click_deploy) One Click Deploy.
* [Exporting Images](export_images) Tools for converting image files and creating atlases on export.
* [PC](export_pc) Exporting for PC (Mac, Windows, Linux).
* [Android](export_android) Exporting for Android.
* ~~[BlackBerry 10](export_bb10) Exporting for BlackBerry 10.~~
* [iOS](export_ios) Exporting for iOS.
* ~~[NaCL](export_nacl) Exporting for Google Native Client.~~
* ~~[HTML5](export_html5) Exporting for HTML5 (using asm.js).~~
* ~~[Consoles](export_consoles) Exporting for consoles (PS3, PSVita, etc).~~
# Advanced
[Advanced](advanced) Advanced Topics (C++ Programming, File Formats, Porting, etc).