Updated tutorial_physics_2d (markdown)

reduz 2014-04-19 19:25:18 -07:00
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### Introducing.. Godot's Physics Engine!
To solve all these problems, Godot has a physics and collision engine that is well integrated into the scene system, yet it allows different levels and layers of functionality. The built-in physics engine can be used for:
* Simple Collision Detection: See [Shape2D](class_shape2d) API.
* Scene Kinematics: Handle shapes, collisions, broadphase, etc as nodes. See [Area2D](class_area2d),[StaticBody2D](class_staticbody2d),[KinematicBody2D](class_kinematicbody2d).
* Scene Physics: Added rigid bodies and constraints as nodes. See [RigidBody2D](class_rigidbody2d), and the joint nodes..