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Updated tutorial_physics_2d (markdown)
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@ -70,10 +70,11 @@ Imagine we solved the collision issue, we can tell easily and quickly which shap
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### Introducing.. Godot's Physics Engine!
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To solve all these problems, Godot has a physics and collision engine that is well integrated into the scene system, yet it allows different levels and layers of functionality. The built-in physics engine can be used for:
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* Simple Collision Detection: See [Shape2D](class_shape2d) API.
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* Scene Kinematics: Handle shapes, collisions, broadphase, etc as nodes. See [Area2D](class_area2d),[StaticBody2D](class_staticbody2d),[KinematicBody2D](class_kinematicbody2d).
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* Scene Physics: Added rigid bodies and constraints as nodes. See [RigidBody2D](class_rigidbody2d), and the joint nodes..
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