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# Godot Roadmap
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These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.
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### Milestone 1 (~June 2014)
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* No new features (unless small and useful)
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* Focus on Stability and Usability
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* Complete Documentation (how much? time should tell)
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* First stable, versioned release.
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* Easier deployer for iOS and NaCL
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### Milestone 2 (~August-2014)
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* Lightmapping
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* Reflections (using reflection objects)
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* Light Probes
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* More Shaders (2D, Lighting, Post-Processing)
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### Milestone 3 (November 2014)
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* OpenGL ES 3.0 backend
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* SSAO, LPV, and more modern visual effects.
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