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# Godot Roadmap
These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.
### Milestone 1 (~June 2014)
* No new features (unless small and useful)
* Focus on Stability and Usability
* Complete Documentation (how much? time should tell)
* First stable, versioned release.
* Easier deployer for iOS and NaCL
### Milestone 2 (~August-2014)
* Lightmapping
* Reflections (using reflection objects)
* Light Probes
* More Shaders (2D, Lighting, Post-Processing)
### Milestone 3 (November 2014)
* OpenGL ES 3.0 backend
* SSAO, LPV, and more modern visual effects.