mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Created devel_roadmap (markdown)
parent
d3168e3ea4
commit
3c3a8ebb88
23
devel_roadmap.md
Normal file
23
devel_roadmap.md
Normal file
@ -0,0 +1,23 @@
|
||||
# Godot Roadmap
|
||||
|
||||
These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.
|
||||
|
||||
### Milestone 1 (~June 2014)
|
||||
|
||||
* No new features (unless small and useful)
|
||||
* Focus on Stability and Usability
|
||||
* Complete Documentation (how much? time should tell)
|
||||
* First stable, versioned release.
|
||||
* Easier deployer for iOS and NaCL
|
||||
|
||||
### Milestone 2 (~August-2014)
|
||||
|
||||
* Lightmapping
|
||||
* Reflections (using reflection objects)
|
||||
* Light Probes
|
||||
* More Shaders (2D, Lighting, Post-Processing)
|
||||
|
||||
### Milestone 3 (November 2014)
|
||||
|
||||
* OpenGL ES 3.0 backend
|
||||
* SSAO, LPV, and more modern visual effects.
|
Loading…
Reference in New Issue
Block a user