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Updated shader (markdown)
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@ -261,7 +261,7 @@ Depending on the shader type, several built-in variables are available, listed a
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| const vec4 **POSITION** | Screen Position |
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| in vec3 **NORMAL** | Input Normal |
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| in vec2 **UV** | UV |
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| in color **COLOR** | Output Color |
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| in color **COLOR** | Input Color |
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| const texture **TEXTURE** | Current texture in use for CanvasItem |
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| const vec2 **TEXTURE_PIXEL_SIZE** | Pixel size for current 2D texture |
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| in vec4 **VAR1** | Varying 1 Output |
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