Updated shader (markdown)

Juan Linietsky 2015-04-26 12:40:50 -03:00
parent b4a7a19db4
commit 2f1e48c202

@ -261,7 +261,7 @@ Depending on the shader type, several built-in variables are available, listed a
| const vec4 **POSITION** | Screen Position |
| in vec3 **NORMAL** | Input Normal |
| in vec2 **UV** | UV |
| in color **COLOR** | Output Color |
| in color **COLOR** | Input Color |
| const texture **TEXTURE** | Current texture in use for CanvasItem |
| const vec2 **TEXTURE_PIXEL_SIZE** | Pixel size for current 2D texture |
| in vec4 **VAR1** | Varying 1 Output |