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Updated tutorial_particles_2d (markdown)
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@ -40,3 +40,40 @@ This parameter is useful because, by rotating the node, gravity will also be rot
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Spread is the angle at which particles will randomly be emitted. Increasing the spread will increase the angle. A spread of 180 will emit in all directions.
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<p align="center"><img src="images/paranim3.gif"></p>
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#### Linear Velocity
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Linear Velocity is the speed at which particles will be emitted (in pixels/sec). Speed might later be modified by gravity or other acceleations (as described further below).
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<p align="center"><img src="images/paranim4.gif"></p>
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#### Spin Velocity
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Spin Velocity is the speed at which particles turn around their center (in degrees/sec).
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<p align="center"><img src="images/paranim5.gif"></p>
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#### Orbit Velocity
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Orbit Velocity is used to make particles turn around their center.
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<p align="center"><img src="images/paranim6.gif"></p>
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#### Gravity Direction & Strength
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Gravity can be modified as in direction and strength. Gravity affects every particle currently alive.
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<p align="center"><img src="images/paranim7.gif"></p>
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#### Radial Acceleration
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If this acceleration is positive, particles are accelerated away from the center. If negative, they are absorbed towards it.
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<p align="center"><img src="images/paranim8.gif"></p>
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#### Tangential Acceleration
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This acceleration will use the tangent vector to the center. Combined with Radial Acceleration can do nice effects.
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<p align="center"><img src="images/paranim9.gif"></p>
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