Updated tutorial_particles_2d (markdown)

reduz 2014-11-04 10:47:44 -08:00
parent 7fc7bdd642
commit 2ba1c591fc

@ -40,3 +40,40 @@ This parameter is useful because, by rotating the node, gravity will also be rot
Spread is the angle at which particles will randomly be emitted. Increasing the spread will increase the angle. A spread of 180 will emit in all directions.
<p align="center"><img src="images/paranim3.gif"></p>
#### Linear Velocity
Linear Velocity is the speed at which particles will be emitted (in pixels/sec). Speed might later be modified by gravity or other acceleations (as described further below).
<p align="center"><img src="images/paranim4.gif"></p>
#### Spin Velocity
Spin Velocity is the speed at which particles turn around their center (in degrees/sec).
<p align="center"><img src="images/paranim5.gif"></p>
#### Orbit Velocity
Orbit Velocity is used to make particles turn around their center.
<p align="center"><img src="images/paranim6.gif"></p>
#### Gravity Direction & Strength
Gravity can be modified as in direction and strength. Gravity affects every particle currently alive.
<p align="center"><img src="images/paranim7.gif"></p>
#### Radial Acceleration
If this acceleration is positive, particles are accelerated away from the center. If negative, they are absorbed towards it.
<p align="center"><img src="images/paranim8.gif"></p>
#### Tangential Acceleration
This acceleration will use the tangent vector to the center. Combined with Radial Acceleration can do nice effects.
<p align="center"><img src="images/paranim9.gif"></p>