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# Lighting
## Introduction
Lights emit light that mix with the materials and produces a visible result. Light can come from several types of sources in a scene:
* From the Material itself, in the form of the emission color (though it does not affect nearby objects unless baked).
* Light Nodes: Directional, Omni and Spot.
* Ambient Light in the [Environment](class_worldenvironment).
* Baked Light (see [Baked Light](tutorial_baked_light) tutorial).
The emission color is a material property, as seen in the previous tutorials about materials (go read them if you didn't at this point!).
## Light Nodes