mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Created tutorial_lighting (markdown)
parent
85347f1e2a
commit
27332cc61b
14
tutorial_lighting.md
Normal file
14
tutorial_lighting.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Lighting
|
||||
|
||||
## Introduction
|
||||
|
||||
Lights emit light that mix with the materials and produces a visible result. Light can come from several types of sources in a scene:
|
||||
|
||||
* From the Material itself, in the form of the emission color (though it does not affect nearby objects unless baked).
|
||||
* Light Nodes: Directional, Omni and Spot.
|
||||
* Ambient Light in the [Environment](class_worldenvironment).
|
||||
* Baked Light (see [Baked Light](tutorial_baked_light) tutorial).
|
||||
|
||||
The emission color is a material property, as seen in the previous tutorials about materials (go read them if you didn't at this point!).
|
||||
|
||||
## Light Nodes
|
Loading…
Reference in New Issue
Block a user