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Updated compiling_android (markdown)
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@ -65,9 +65,10 @@ C:\godot\platform\android\java> ant release
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In the java/bin subfolder, the resulting apk can be used as export template.
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`Note:
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```
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Note:
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If you reaaaally feel oldschool, you can copy your entire game (or symlink) to the assets/ folder of the Java project (make sure engine.cfg is in assets/) and it will work, but you lose all the benefits of the export system (scripts are not byte-compiled, textures not converted to Android compression, etc. so it's not a good idea).
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`
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```
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### Compiling export templates:
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