Updated devel_roadmap (markdown)

reduz 2014-04-10 06:21:39 -07:00
parent 1d5357d00d
commit 144a3cf636

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These are just tentative to have a rough idea of the development plan. Ideas and helping set better priorities are always welcome.
### Milestone 1 (~June 2014)
### Godot 1.0 (stable) (~June 2014)
* No new features (unless small and useful)
* Focus on Stability and Usability
@ -10,7 +10,7 @@ These are just tentative to have a rough idea of the development plan. Ideas and
* First stable, versioned release.
* Easier deployer for iOS and NaCL
### Milestone 2 (~August-2014)
### Godot 1.1 (~August-2014)
* Lightmapping
* Reflections (using reflection objects)
@ -21,7 +21,7 @@ These are just tentative to have a rough idea of the development plan. Ideas and
* Live scene editing (should be rather easy)
* Navmesh support
### Milestone 3 (~November 2014)
### Godot 1.2 (~November 2014)
* OpenGL ES 3.0 backend
* SSAO, LPV, and more modern visual effects.