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Updated tutorial_physics_2d (markdown)
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@ -120,5 +120,5 @@ Going back, here's the scene with the StaticBody2D, the static body is the child
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In fact, what CollisionPolygon does is to decompose the polygon in convex shapes (shapes can only be convex, remember?) and adds them to the CollisionObject2D:
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<p align="center"><img src="images/decompose.png"></p>
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<p align="center"><img src="images/decomposed.png"></p>
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