Updated tutorial_physics_2d (markdown)

reduz 2014-04-19 21:34:01 -07:00
parent 66ee94b882
commit 064df099b4

@ -120,5 +120,5 @@ Going back, here's the scene with the StaticBody2D, the static body is the child
In fact, what CollisionPolygon does is to decompose the polygon in convex shapes (shapes can only be convex, remember?) and adds them to the CollisionObject2D:
<p align="center"><img src="images/decompose.png"></p>
<p align="center"><img src="images/decomposed.png"></p>