Updated devel_scene_tree (markdown)

reduz 2014-11-02 12:04:19 -08:00
parent 3a93a94d0a
commit 04efbfed19

@ -8,7 +8,7 @@ Notice! Some concept naming and class names will change. This concept, class and
The change itself is related to concept. In the documentation, the term "Scene" was too ambiguous, as it was used for two different areas.
* The scene, as in, the main class that contains all nodes (SceneMainLoop) and the total amount of nodes "acive".
* The scene, as in, the main class that contains all nodes (SceneMainLoop) and the total amount of nodes "active".
* The scene, as edited in the editor, that can be later instanced into other scenes.
Given Godot main design strength is scene instancing, and most of the time is spent in the editor editing a "scene", the first area where this meaning is used (the tree of nodes in the SceneMainLoop) is ambiguous.