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Updated devel_scene_tree (markdown)
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@ -8,7 +8,7 @@ Notice! Some concept naming and class names will change. This concept, class and
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The change itself is related to concept. In the documentation, the term "Scene" was too ambiguous, as it was used for two different areas.
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* The scene, as in, the main class that contains all nodes (SceneMainLoop) and the total amount of nodes "acive".
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* The scene, as in, the main class that contains all nodes (SceneMainLoop) and the total amount of nodes "active".
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* The scene, as edited in the editor, that can be later instanced into other scenes.
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Given Godot main design strength is scene instancing, and most of the time is spent in the editor editing a "scene", the first area where this meaning is used (the tree of nodes in the SceneMainLoop) is ambiguous.
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