Updated devel_faq (markdown)

reduz 2014-12-07 10:58:54 -08:00
parent b3f51b1ca5
commit 029a04b054

@ -1,10 +1,10 @@
## #1 GDScript? Why your own scripting language? Why not Lua, Javascript, C#, etc.
The short answer is, we'd rather a programmer does the effort to learn GDScript so he or she later has a seamless experience, than attracting him or her with a familiar programming language that is not up to the design requirements of Godot, resulting in a worse experience.
The short answer is, we'd rather a programmer does the little effort to learn GDScript so he or she later has a seamless experience, than attracting him or her with a familiar programming language that results in a worse experience. We are OK if you would rather not give Godot a chance because of this, but we strongly encourage you to try it and see the benefits yourself.
The official languges for Godot are GDSCript and C++.
The official languges for Godot are GDScript and C++.
GDScript is designed to integrate from the ground to the way Godot works and is very simple and easy to learn. Takes at much a day or two to get comfortable and it's very easy to see the benefits once you do. Please do the effort to learn GDScript, you will not regret it.
GDScript is designed to integrate from the ground to the way Godot works, more than any other language, and is very simple and easy to learn. Takes at much a day or two to get comfortable and it's very easy to see the benefits once you do. Please do the effort to learn GDScript, you will not regret it.
Godot C++ API is also efficient and easy to use (the entire Godot editor is made with this API), but trying to use it instead of GDScript is, in most cases, a waste of time.