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Updated devel_faq (markdown)
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## #1 GDScript? Why your own scripting language? Why not Lua, Javascript, C#, etc.
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The short answer is, we'd rather a programmer does the effort to learn GDScript so he or she later has a seamless experience, than attracting him or her with a familiar programming language that is not up to the design requirements of Godot, resulting in a worse experience.
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The short answer is, we'd rather a programmer does the little effort to learn GDScript so he or she later has a seamless experience, than attracting him or her with a familiar programming language that results in a worse experience. We are OK if you would rather not give Godot a chance because of this, but we strongly encourage you to try it and see the benefits yourself.
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The official languges for Godot are GDSCript and C++.
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The official languges for Godot are GDScript and C++.
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GDScript is designed to integrate from the ground to the way Godot works and is very simple and easy to learn. Takes at much a day or two to get comfortable and it's very easy to see the benefits once you do. Please do the effort to learn GDScript, you will not regret it.
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GDScript is designed to integrate from the ground to the way Godot works, more than any other language, and is very simple and easy to learn. Takes at much a day or two to get comfortable and it's very easy to see the benefits once you do. Please do the effort to learn GDScript, you will not regret it.
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Godot C++ API is also efficient and easy to use (the entire Godot editor is made with this API), but trying to use it instead of GDScript is, in most cases, a waste of time.
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