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within _physics_process().
28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World2D" inherits="Resource" version="4.0">
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<brief_description>
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Class that has everything pertaining to a 2D world.
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</brief_description>
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<description>
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Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="canvas" type="RID" setter="" getter="get_canvas">
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The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
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</member>
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<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
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</member>
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<member name="space" type="RID" setter="" getter="get_space">
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The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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