mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 17:42:12 +00:00
24 lines
823 B
XML
24 lines
823 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RayShape2D" inherits="Shape2D" version="4.0">
|
|
<brief_description>
|
|
Ray shape for 2D collisions.
|
|
</brief_description>
|
|
<description>
|
|
Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="length" type="float" setter="set_length" getter="get_length" default="20.0">
|
|
The ray's length.
|
|
</member>
|
|
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false">
|
|
If [code]true[/code], allow the shape to return the correct normal.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|